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Methods and apparatus for input devices for instruments and/or game controllers

  • US 8,198,526 B2
  • Filed: 02/12/2010
  • Issued: 06/12/2012
  • Est. Priority Date: 04/13/2009
  • Status: Expired due to Fees
First Claim
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1. An electronic game component that simulates a percussion instrument, the percussion instrument comprising a plurality of percussion components, the electronic game component comprising:

  • at least one base module comprising a plurality of receivers, each receiver of the plurality of receivers defining a respective radiation striking zone representing a field of view of the receiver, wherein the plurality of receivers therefore defines a plurality of radiation striking zones, each radiation striking zone corresponding to one of the plurality of percussion components, wherein the plurality of radiation striking zones are arranged and sized to simulate the plurality of percussion components, wherein the at least one base module is configured to project the plurality of radiation striking zones away from the at least one base module; and

    processing circuitry that, in response to detection of a strike by at least one striker in any of the plurality of radiation striking zones, generates at least one signal indicating in which of the plurality of radiation striking zones the strike was detected.

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