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Multi-level control language for computer animation

  • US 8,199,150 B2
  • Filed: 03/23/2005
  • Issued: 06/12/2012
  • Est. Priority Date: 05/21/1999
  • Status: Expired due to Fees
First Claim
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1. A method for animating a display of a computer-modeled character, the method comprising:

  • accepting one or more first signals from a content provider computer at a first location to allow a human user to specify an action for the computer-modeled character, wherein the action is specified by one or more commands in a control script, and wherein at least a portion of the commands are stored in a macro at the content provider computer, and further wherein the computer-modeled character is displayed at a second location remote from the first location;

    storing the macro at the second location;

    animating a display of the computer-modeled character according to one or more default character actions to achieve the command-specified action, wherein the default character actions are stored in a first rendering engine at the second location;

    accepting one or more second signals from the content provider computer to modify one or more of the default character actions;

    animating a display of the computer-modeled character at the second location according to the one or more modified default character actions;

    transmitting the macro to a third location remote from the first location and the second location; and

    animating a display of a second computer-modeled character according to one or more default character actions stored in a second rendering engine at the third location and based, at least in part, upon the macro.

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