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Method and apparatus for preventing replay attack in wireless network environment

  • US 8,200,970 B2
  • Filed: 04/30/2009
  • Issued: 06/12/2012
  • Est. Priority Date: 05/30/2008
  • Status: Expired due to Fees
First Claim
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1. A method for preventing a replay attack, comprising the steps of:

  • mutually exchanging a prime number between a main node and one or more children nodes;

    generating, by the main node, a Prime Sequence Code Matrix (PSCM) corresponding to the prime number;

    notifying, by the main node, the one or more children nodes of sequence orders corresponding to the one or more children nodes;

    selecting, by the main node, an arbitrary value of a Prime Sequence Code-1 (PSC1) among a series of values corresponding to an arbitrary node in the PSCM;

    computing, by the arbitrary node, a Prime Sequence Code-2 (PSC2) subsequent to receiving the PSC1 using a sequence order received from the main node and the prime number, and transmitting PSC2 to the main node; and

    comparing, by the main node, the received PSC2 with the PSCM.

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