Multiple-player collaborative content editing
First Claim
1. In a multiplayer game environment in which game content may be both edited and consumed, a method of game content editing, comprising:
- placing a game server in signal communication with a network, the network accessible by a plurality of game clients, the game server and game clients defining a multiplayer environment;
transferring from the game server to the plurality of game clients a game playing application, the game playing application at least allowing a user to play a multiplayer game incorporating game items, game properties, or game maps in the multiplayer environment;
transferring from the game server to at least one of the plurality of game clients a game content editing application, the game content editing application at least enabling one user to edit game content in the multiplayer environment;
displaying user interfaces for the game content editing application and the game playing application on respective different display screens, wherein the enabling includes enabling the user to add, delete, or edit game items, properties, or maps using the game content editing application user interface;
displaying a toggle switch on the game playing application display screen for permitting the user to switch from the game playing application display screen to the game content editing application display screen while a game is being played; and
displaying a toggle switch on the game content editing application display screen for permitting the user to switch the user interface from the game content editing application display screen to the game playing application display screen after the user has made any additions, edits, or deletions of game items, properties, or maps using the game content editing application user interface, wherein the user can incorporate any said additions, edits, or deletions into the game being played.
2 Assignments
0 Petitions
Accused Products
Abstract
An arrangement is provided for multiplayer collaborative content editing which allows players to edit content and enjoy a social collaborative process. The arrangement provides a gameplay environment for custom or “honor rule” gametypes, and allows multiple users to participate in a full-featured game environment. The multiple user editing scenarios may be employed on, e.g., a single game console in a splitscreen version, over a LAN with multiple game consoles, or over the internet. Users may toggle between a “Player Mode”, with a similar appearance and capabilities as a player in a traditional multiplayer game, and an “Edit Mode”, which may have different appearance and capabilities. The Edit Mode presents the user with editing functionality and a suitable user interface, as well as a number of additional abilities beyond that of a user in Player Mode.
22 Citations
13 Claims
-
1. In a multiplayer game environment in which game content may be both edited and consumed, a method of game content editing, comprising:
-
placing a game server in signal communication with a network, the network accessible by a plurality of game clients, the game server and game clients defining a multiplayer environment; transferring from the game server to the plurality of game clients a game playing application, the game playing application at least allowing a user to play a multiplayer game incorporating game items, game properties, or game maps in the multiplayer environment; transferring from the game server to at least one of the plurality of game clients a game content editing application, the game content editing application at least enabling one user to edit game content in the multiplayer environment; displaying user interfaces for the game content editing application and the game playing application on respective different display screens, wherein the enabling includes enabling the user to add, delete, or edit game items, properties, or maps using the game content editing application user interface; displaying a toggle switch on the game playing application display screen for permitting the user to switch from the game playing application display screen to the game content editing application display screen while a game is being played; and displaying a toggle switch on the game content editing application display screen for permitting the user to switch the user interface from the game content editing application display screen to the game playing application display screen after the user has made any additions, edits, or deletions of game items, properties, or maps using the game content editing application user interface, wherein the user can incorporate any said additions, edits, or deletions into the game being played. - View Dependent Claims (2, 3, 4, 5, 6, 7)
-
-
8. In a multiplayer game environment in which game content may be both edited and consumed, a method of game content editing, comprising:
-
placing a game server in signal communication with a network, the network accessible by a plurality of game clients, the game server and game clients defining a multiplayer environment; transferring from the game server to the plurality of game clients a game playing application, the game playing application at least allowing a user to play a multiplayer game incorporating game items, game properties, or game maps in the multiplayer environment; transferring from the game server to at least one of the plurality of clients a game content editing application, the game content editing application at least enabling one user to edit game content in the multiplayer environment, in which the enabling includes enabling the user to add, delete, or edit game items, properties, or maps while a game is being played; and displaying a user interface for the game playing application and the game content editing application while a game is being played, such that the user interface for the game playing application occupies a first portion of a display screen to display an area of the game and the user interface for the game content editing application occupies a second portion of the display screen and displays the same area of the game. - View Dependent Claims (9)
-
-
10. In a multi-user environment in which content may be both edited and consumed, a non-transitory computer-readable storage device encoded with computer executable instructions which, when executed by a processor, cause a computer to perform the steps of:
-
arranging a server in signal communication with a network, the network accessible by a plurality of clients, the server and clients defining a multi-user environment; transferring from the server to the plurality of clients a first application, the first application at least allowing a user to consume content in the multi-user environment; transferring from the server to at least one of the plurality of clients a second application, the second application at least allowing a user to edit content being consumed using the first application in the multi-user environment; displaying user interfaces for the first application and the second application on respective different display screens; displaying a toggle switch on the first application display screen for permitting the user to switch from the first application display screen to the second application display screen while content is being consumed using the first application; and displaying a toggle switch on the second application display screen for permitting the user to switch the user interface from the second application display screen to the first application display screen after the user has made any edits to the content using the second application user interface, wherein the user can incorporate any said edits into the content being consumed using the first application. - View Dependent Claims (11, 12, 13)
-
Specification