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Determining valued excursion corridors in virtual worlds

  • US 8,203,561 B2
  • Filed: 09/10/2008
  • Issued: 06/19/2012
  • Est. Priority Date: 09/10/2008
  • Status: Expired due to Fees
First Claim
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1. A computer implemented method for determining an excursion corridor within a virtual environment, the computer implemented method comprising:

  • recording a time-stamped snapshot of a location of at least one avatar within the virtual universe;

    responsive to recording a time-stamped snapshot, updating an avatar tracking data structure, wherein the avatar tracking data structure provides a time-based history of avatar locations within the virtual universe;

    responsive to updating the avatar tracking data structure, generating a weighted density map, wherein the weighted density map is a time lapse representation of the location of the at least one avatar within the virtual universe;

    responsive to generating the weighted density map, correlating the weighted density map with a plurality of virtual object locations, wherein each of the plurality of virtual object locations corresponds to one of a plurality of virtual objects;

    responsive to correlating the weighted density map with the plurality of virtual object locations, identifying at least one excursion corridor, wherein the at least one excursion corridor identifies frequently taken routes between the plurality of virtual object locations;

    responsive to correlating the weighted density map with the plurality of virtual object locations, identifying at least one waypoint, wherein the waypoint corresponds to one of the plurality of virtual objects, and wherein the waypoint is an endpoint for at least one of the at least one excursion corridor; and

    presenting the at least one excursion corridor and the at least one waypoint to a client, wherein presenting the at least one excursion corridor and the at least one waypoint to the client comprises;

    presenting at least one navigational cue to the client, wherein the navigational cue indicates a relative number of avatars that have previously navigated the at least one excursion corridor, and wherein the navigational cue is selected from a visual cue and an auditory cue, wherein the visual cue comprises at least one of a luminescent trail, a three dimensional network of lines, a texture overlay, and a discolored ground appearance; and

    applying a pass excursion corridor filter to the at least one excursion corridor, wherein the pass excursion corridor filter is selected from the group consisting of a high pass excursion corridor filter and a low pass excursion corridor filter, wherein the high pass excursion corridor filter includes only ones of the at least one excursion corridor that have been traveled by more than a minimum number of avatars, and wherein the low pass excursion corridor filter includes only ones of the at least one excursion corridor that have been traveled by less than a maximum number of avatars.

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