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Fixed function pipeline application remoting through a shader pipeline conversion layer

  • US 8,203,566 B2
  • Filed: 05/29/2009
  • Issued: 06/19/2012
  • Est. Priority Date: 05/29/2009
  • Status: Expired due to Fees
First Claim
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1. A method for sending graphics calls for an application that uses a fixed function pipeline application programming interface (API) to a client via a remote session that supports sending shader pipeline API calls, comprising:

  • intercepting a fixed function pipeline API call of the application;

    wrapping the fixed function pipeline call;

    mapping the wrapped call to a shader pipeline API call;

    sending the shader pipeline API call to the client;

    intercepting a second fixed function pipeline API call of the application;

    wrapping the second fixed function pipeline API call; and

    in response to determining that a name, argument, and return value of the second fixed function pipeline call is the same as a name, argument, and return value of a second shader pipeline API call, sending the wrapped fixed function pipeline API call to the client the client processing the second fixed function pipeline API call as the second shader pipeline API call.

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