Server based gaming system having system triggered loyalty award sequences
First Claim
Patent Images
1. A gaming system comprising:
- a plurality of gaming devices, each gaming device including;
at least one display device;
at least one input device;
at least one processor; and
at least one memory device which stores a plurality of instructions, which when executed by the at least one processor, cause the at least one processor to operate with the at least one display device and the at least one input device to display a game, each play of said game having an average expected payback percentage; and
at least one controller configured to communicate with said gaming devices, wherein upon an occurrence of a loyalty award sequence triggering event for a selected one of said gaming devices, the at least one controller is programmed to;
(a) determine a theoretical value associated with a loyalty award sequence, said theoretical value being determined distinct from the average expected payback percentage of any of said games of said gaming devices;
(b) after determining the theoretical value, determine a number of plays of the game of said selected gaming device for the loyalty award sequence, wherein said number of plays of the game of said selected gaming device is determined based on;
(i) a predetermined multiplier to apply to each of said determined number of plays of the game of said selected gaming device,(ii) said determined theoretical value associated with the loyalty award sequence, and(iii) the average expected payback percentage of each play of the game of said selected gaming device;
(c) communicate to the selected gaming device information based on the determined number of plays of the game of said selected gaming device; and
(d) cause the selected gaming device to display at least one of;
(i) the determined number of plays of the game, and(ii) the predetermined multiplier.
1 Assignment
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Accused Products
Abstract
A gaming system including a central server linked to a plurality of gaming tables. In one embodiment, the gaming system provides players with one or more loyalty incentives, such as one or more loyalty awards, utilizing one or more loyalty incentive award sequences. In one embodiment, the gaming system determines a loyalty award to provide to a player and then determines an appropriate loyalty award sequence to utilize to provide the player the determined loyalty award, wherein the loyalty award sequence is determined based on the individual gaming table at which that the player is currently playing.
714 Citations
38 Claims
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1. A gaming system comprising:
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a plurality of gaming devices, each gaming device including; at least one display device; at least one input device; at least one processor; and at least one memory device which stores a plurality of instructions, which when executed by the at least one processor, cause the at least one processor to operate with the at least one display device and the at least one input device to display a game, each play of said game having an average expected payback percentage; and at least one controller configured to communicate with said gaming devices, wherein upon an occurrence of a loyalty award sequence triggering event for a selected one of said gaming devices, the at least one controller is programmed to; (a) determine a theoretical value associated with a loyalty award sequence, said theoretical value being determined distinct from the average expected payback percentage of any of said games of said gaming devices; (b) after determining the theoretical value, determine a number of plays of the game of said selected gaming device for the loyalty award sequence, wherein said number of plays of the game of said selected gaming device is determined based on; (i) a predetermined multiplier to apply to each of said determined number of plays of the game of said selected gaming device, (ii) said determined theoretical value associated with the loyalty award sequence, and (iii) the average expected payback percentage of each play of the game of said selected gaming device; (c) communicate to the selected gaming device information based on the determined number of plays of the game of said selected gaming device; and (d) cause the selected gaming device to display at least one of; (i) the determined number of plays of the game, and (ii) the predetermined multiplier. - View Dependent Claims (2, 3, 4, 5, 6)
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7. A gaming system comprising:
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a plurality of gaming devices, each gaming device including; at least one display device; at least one input device; at least one processor; and at least one memory device which stores a plurality of instructions, which when executed by the at least one processor, cause the at least one processor to operate with the at least one display device and the at least one input device to display a game, each play of said game having an average expected payback percentage; and at least one controller configured to communicate with said gaming devices, wherein upon an occurrence of a loyalty award sequence triggering event for a selected one of said gaming devices, the at least one controller is programmed to; (a) determine a theoretical value associated with a loyalty award sequence; (b) determine a first number of plays of the game of said selected gaming device for the loyalty award sequence, wherein said first number of plays of the game of said selected gaming device is determined based on; (i) a first predetermined multiplier to apply to each of said determined first number of plays of the game of said selected gaming device, (ii) said determined theoretical value associated with the loyalty award sequence, and (iii) the average expected payback percentage of each play of the game of said selected gaming device; (c) determine a second number of plays of the game of said selected gaming device for the loyalty award sequence, wherein said second number of plays of the game of said selected gaming device is determined based on; (i) a second, different predetermined multiplier to apply to each of said determined second number of plays of the game of said selected gaming device, (ii) said determined theoretical value associated with the loyalty award sequence, and (iii) the average expected payback percentage of each play of the game of said selected gaming device; (d) communicate to the selected gaming device information based on the determined number of plays of the game of said selected gaming device; and (e) cause the selected gaming device to display at least one of; (i) the determined first number of plays of the game, (ii) the first predetermined multiplier, (iii) the determined second number of plays of the game, and (iv) the second, different predetermined multiplier. - View Dependent Claims (8, 9, 10, 11, 12, 13)
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14. A gaming system comprising:
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a plurality of gaming devices, each gaming device including; at least one display device; at least one input device; at least one processor; and at least one memory device which stores a plurality of instructions, which when executed by the at least one processor, cause the at least one processor to operate with the at least one display device and the at least one input device to display a game, each play of said game having an average expected payback percentage; and at least one controller configured to communicate with said gaming devices, wherein upon an occurrence of a loyalty award sequence triggering event for a selected one of said gaming devices, the at least one controller is programmed to; (a) determine a theoretical value associated with a loyalty award sequence, said theoretical value being determined distinct from the average expected payback percentage of any of said games of said gaming devices; (b) after determining the theoretical value, determine a multiplier to apply to each of a predetermined number of plays of the game of the selected gaming device, wherein said multiplier is determined based on; (i) said predetermined number of plays of the game of the selected gaming device, (ii) said determined theoretical value associated with the loyalty award sequence, and (iii) the average expected payback percentage of each play of the game; (c) communicate to the selected gaming device information based on the determined multiplier to apply to each of the predetermined number of plays of the game of the selected gaming device; and (d) cause the selected gaming device to display at least one of; (i) the determined multiplier, and (ii) the predetermined number of plays of the game of the selected gaming device. - View Dependent Claims (15, 16, 17, 18, 19)
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20. A method of operating a gaming system, said method comprising:
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(a) upon an occurrence of a loyalty award sequence triggering event for a selected one of a plurality of gaming devices, causing at least one controller to; (i) determine a theoretical value associated with a loyalty award sequence, said theoretical value being determined distinct from an average expected payback percentage of any games of said gaming devices; and (ii) after the determination of the theoretical value, determine a number of plays of a game of said selected gaming device for the loyalty award sequence, wherein said number of plays of the game of said selected gaming device is determined based on; (A) a predetermined multiplier to apply to each of said determined number of plays of the game of said selected gaming device, (B) said determined theoretical value associated with the loyalty award sequence, and (C) the average expected payback percentage of each play of the game of said selected gaming device; and (b) causing the selected gaming device to display at least one of; (i) the determined number of plays of the game, and (ii) the predetermined multiplier. - View Dependent Claims (21, 22, 23, 24, 25)
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26. A method of operating a gaming system, said method comprising:
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(a) upon an occurrence of a loyalty award sequence triggering event for a selected one of a plurality of gaming devices, causing at least one controller to; (i) determine a theoretical value associated with a loyalty award sequence; (ii) determine a first number of plays of a game of said selected gaming device for the loyalty award sequence, wherein said first number of plays of the game of said selected gaming device is determined based on; (A) a first predetermined multiplier to apply to each of said determined first number of plays of the game of said selected gaming device, (B) said determined theoretical value associated with the loyalty award sequence, and (C) an average expected payback percentage of each play of the game of said selected gaming device; and (iii) determine a second number of plays of the game of said selected gaming device for the loyalty award sequence, wherein said second number of plays of the game of said selected gaming device is determined based on; (A) a second, different predetermined multiplier to apply to each of said determined second number of plays of the game of said selected gaming device, (B) said determined theoretical value associated with the loyalty award sequence, and (C) the average expected payback percentage of each play of the game of said selected gaming device; and (b) causing the selected gaming device to display at least one of; (i) the determined first number of plays of the game, (ii) the first predetermined multiplier, (iii) the determined second number of plays of the game, and (iv) the second, different predetermined multiplier. - View Dependent Claims (27, 28, 29, 30, 31, 32)
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33. A method of operating a gaming system, said method comprising:
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(a) upon an occurrence of a loyalty award sequence triggering event for a selected one of a plurality of gaming devices, causing at least one controller to; (i) determine a theoretical value associated with a loyalty award sequence, said theoretical value being determined distinct from an average expected payback percentage of any games of said gaming devices; and (ii) after the determination of the theoretical value, determine a multiplier to apply to each of a predetermined number of plays of the game of the selected gaming device, wherein said multiplier is determined based on; (A) said predetermined number of plays of the game of the selected gaming device, (B) said determined theoretical value associated with the loyalty award sequence, and (C) the average expected payback percentage of each play of the game; and (b) causing the selected gaming device to display at least one of; (i) the determined multiplier, and (ii) the predetermined number of plays of the game of the selected gaming device. - View Dependent Claims (34, 35, 36, 37, 38)
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Specification