Entertainment system for performing human intelligence tasks
First Claim
1. A system comprising:
- a server configured for distributing digital image data to a game client via a computer network, wherein the digital image data represents images of physical objects;
a game client in communication with the server, the game client comprising a memory holding a game engine configured to operate on the game client, wherein the game engine is configured to (a) output the digital image data as part of game output in response to receiving the digital image data from the server, to (b) contemporaneously output a game environment in coordination with and exclusive of the digital image data, to (c) generate a game score responsive to user input received by the game client from a user interface device during game play, by increasing the game score in response to user input indicating consistency in human visual discrimination of images included in the digital image data for a user of the game engine and reducing the game score in response to user input indicating inconsistency in human visual discrimination of the images, and (d) to output a record identifying a sequence of the images output during game play correlated to the user input; and
the server, inferring a predetermined attribute of ones of the images based on the record.
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Abstract
A game engine is configured to accept human intelligence tasks as in-game content and present the in-game content to the game player. A method performed by the game engine enables performance of human intelligence tasks, such as visual discrimination, in a video game context. The game engine may receive a definition of human intelligence tasks from one or more remote sources. The game engine may present the human intelligence tasks to multiple video game participants as in-game content. The game engine defines and enables game play rules for the in-game content. The game play rules set parameters for the multiple video game participants to perform the human intelligence tasks to achieve desired results. The game engine may award each of the multiple video game participants an improved game score upon successful performance of the human intelligence tasks in accordance with the game play rules. The game engine may measure success by consistency in responses between different participants or trials.
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Citations
22 Claims
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1. A system comprising:
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a server configured for distributing digital image data to a game client via a computer network, wherein the digital image data represents images of physical objects; a game client in communication with the server, the game client comprising a memory holding a game engine configured to operate on the game client, wherein the game engine is configured to (a) output the digital image data as part of game output in response to receiving the digital image data from the server, to (b) contemporaneously output a game environment in coordination with and exclusive of the digital image data, to (c) generate a game score responsive to user input received by the game client from a user interface device during game play, by increasing the game score in response to user input indicating consistency in human visual discrimination of images included in the digital image data for a user of the game engine and reducing the game score in response to user input indicating inconsistency in human visual discrimination of the images, and (d) to output a record identifying a sequence of the images output during game play correlated to the user input; and the server, inferring a predetermined attribute of ones of the images based on the record. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15)
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16. An entertainment system, comprising:
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a game client; a memory operably associated with the game client, the memory holding a game engine configured to operate on the game client, wherein the game engine is configured to (a) output digital image data as part of game output in response to receiving the digital image data from an external source, to (b) contemporaneously output a game environment in coordination with and exclusive of the digital image data, and in predetermined relation thereto, to (c) generate a game score responsive to user input received by the game client from a user interface device during game play, by increasing the game score in response to user input indicating consistency in human visual discrimination of images included in the digital image data for a user of the game engine and reducing the game score in response to user input indicating inconsistency in human visual discrimination of the images, and (d) to output a record sufficient for inferring a predetermined attribute of ones of the images from an identification of the images output during game play correlated to responsive user input. - View Dependent Claims (17, 18, 19, 20)
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21. A system comprising:
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a server configured for distributing digital map data to a game client via a computer network, wherein the digital image map represents a plurality of physical locations together with the possible routes and distances between each pair of physical locations within such plurality of physical locations; a game client in communication with the server, the game client comprising a memory holding a game engine configured to operate on the game client, wherein the game engine is configured to (a) output the digital map data as part of game map structure in response to receiving the digital map data from the server, (b) require a user to navigate through the game map structure between digital map points to fulfill a game objective in a minimal time, and to (c) output to the server a path taken through, and speed with which, the user virtually traversed between the digital map points representing the plurality of physical locations by navigating through the game map structure during game play; and the server tracking relative efficiency of various routing combinations tried by users interacting with the game client or with similar game clients, to identify a most efficient known route between a pair of the physical locations correlating to the digital map points.
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22. A system comprising:
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a digital image map representing a plurality of physical locations together with the possible routes and distances between each pair of physical locations within such plurality of physical locations, and a game incorporating such digital image map, in communication with a server, the game comprising a memory holding a game engine configured to operate on the game client, wherein the game engine is configured to (a) output the digital map data as part of game map structure (b) require a user to navigate through the game map structure between digital map points to fulfill a game objective in a minimal time, and to (c) send to the server a path taken through, and speed with which, the user virtually traversed between the digital map points representing the plurality of physical locations by navigating through the game map structure during game play.
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Specification