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Adjusting difficulty level of a multiplayer game

  • US 8,210,925 B2
  • Filed: 05/26/2009
  • Issued: 07/03/2012
  • Est. Priority Date: 05/26/2009
  • Status: Active Grant
First Claim
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1. A method for controlling a difficulty level of a multiplayer networked game, the method comprising:

  • setting an initial difficulty level at a gaming server for a game played by a main gaming client, one or more challenger gaming clients, and one or more crowd gaming clients, the main gaming client being a client operated by a player whose game progress may be affected by the one or more challenger gaming clients, the one or more challenger gaming clients being one or more clients whose game progress may affect the main gaming client, and the one or more crowd gaming clients each being a client operated by a player whose game progress does not affect the main gaming client;

    sending an input request to the main gaming client, each challenger gaming client, and each crowd gaming client based on the initial difficulty level;

    receiving main user input from the main gaming client, challenger user input from each challenger gaming client, and crowd user input from each crowd gaming client responsive to the input request; and

    adjusting the initial difficulty level to an adjusted difficulty level based on the challenger user input.

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