Portable wagering game with vibrational cues and feedback mechanism
First Claim
1. A handheld gaming machine, comprising:
- an input device configured to receive a wager to initiate a wagering game;
a video display configured to display the wagering game on the handheld gaming machine;
a first actuator and a second actuator positioned at opposite sides of the handheld gaming machine;
a memory storing a plurality of vibration profiles each representing a distinct combination of a vibration pattern, a vibration amplitude, or a vibration duration; and
a controller coupled to the video display and to the first and second actuators, the controller programmed to cause the wagering game to be displayed on the video display and to cause, in response to an occurrence of a wagering game event, the first actuator to vibrate according to a first of the vibration profiles and the second actuator to vibrate according to a second of the vibration profiles to produce a vibration that represents an average of the vibrations produced by the first and second actuators and that is perceived tactilely by the player as emanating from a point between the first and second actuators.
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Accused Products
Abstract
A handheld gaming machine including one or more actuators for providing vibrational cues or feedback during play of a wagering game to indicate the occurrence of a wagering-game event, such as a change in game rules, an input of a wager, and the like. The change in game rules may include a change in the odds of winning an award during the wagering game, a change in the type of award that can be awarded during the wagering game, eligibility for bonus play, or eligibility to accumulate one or more game elements associated with the wagering game. The vibration can be consistent with a wagering-game theme and can accompany or be a substitute for concurrently played audio sounds. The actuator(s) may include a haptic device such as a haptic touchscreen that overlays the display or an electromagnetic coil acting upon an unbalanced mass.
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Citations
33 Claims
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1. A handheld gaming machine, comprising:
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an input device configured to receive a wager to initiate a wagering game; a video display configured to display the wagering game on the handheld gaming machine; a first actuator and a second actuator positioned at opposite sides of the handheld gaming machine; a memory storing a plurality of vibration profiles each representing a distinct combination of a vibration pattern, a vibration amplitude, or a vibration duration; and a controller coupled to the video display and to the first and second actuators, the controller programmed to cause the wagering game to be displayed on the video display and to cause, in response to an occurrence of a wagering game event, the first actuator to vibrate according to a first of the vibration profiles and the second actuator to vibrate according to a second of the vibration profiles to produce a vibration that represents an average of the vibrations produced by the first and second actuators and that is perceived tactilely by the player as emanating from a point between the first and second actuators. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21)
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22. A method of conducting a wagering game on a handheld gaming machine, the method comprising:
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receiving a wager to initiate a wagering game; displaying the wagering game on a video display of the handheld gaming machine; storing in a memory of the handheld gaming machine a plurality of vibration profiles each representing a distinct combination of a vibration pattern, a vibration amplitude, or a vibration duration; causing, using a controller, in response to an occurrence of a wagering game event, the first actuator to vibrate according to a first of the vibration profiles and the second actuator to vibrate according to a second of the vibration profiles to produce a vibration that represents an average of the vibrations produced by the first and second actuators and that is perceived tactilely by a player of the handheld gaming machine as emanating from a point between the first and second actuators. - View Dependent Claims (23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33)
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Specification