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Computer game with intuitive learning capability

  • US 8,214,306 B2
  • Filed: 12/05/2008
  • Issued: 07/03/2012
  • Est. Priority Date: 06/26/2001
  • Status: Expired due to Fees
First Claim
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1. A method of providing learning capability to a computer game, comprising:

  • identifying a move performed by said game player;

    selecting one of a plurality of game moves based on a game move probability distribution comprising a plurality of probability values corresponding to said plurality of game moves;

    determining an outcome of said selected game move relative to said identified player move;

    updating said game move probability distribution based on said outcome;

    maintaining a relative score value between said game player and said computer game;

    determining a current skill level of said game player relative to a current skill level of said computer game based on said maintained relative score;

    modifying one or more of said game move selection, said outcome determination, and said game move probability distribution update; and

    repeating the foregoing steps to modify said current skill level of said computer game to continuously and dynamically match said current skill level of the said game player.

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