Dynamic spawning of focal point objects within a virtual universe system
First Claim
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1. A method comprising:
- a computer determining a density of virtual universe avatars within a predetermined proximity from a designated focal point object in a virtual universe, wherein the designated focal point object is associated with transmissions of information within the virtual universe; and
the computer dynamically spawning a first auxiliary focal point object at a first virtual universe location within the virtual universe in response to the computer determining that the density of the virtual universe avatars within the predetermined proximity from the designated focal point object is greater than a first predetermined density threshold, wherein the first auxiliary focal point object is associated with the designated focal point object.
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Abstract
In various embodiments, the density of a plurality of virtual universe avatars within a predetermined proximity from a designated focal point object in a virtual universe is determined. One or more auxiliary focal point objects associated with the designated focal point object are dynamically spawned within the virtual universe based on the determined density of the virtual universe avatars. Dynamic spawning of auxiliary focal point objects can reduce the load on virtual universe host servers and the corresponding client devices, and thus may improve performance of the virtual universe system.
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Citations
18 Claims
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1. A method comprising:
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a computer determining a density of virtual universe avatars within a predetermined proximity from a designated focal point object in a virtual universe, wherein the designated focal point object is associated with transmissions of information within the virtual universe; and the computer dynamically spawning a first auxiliary focal point object at a first virtual universe location within the virtual universe in response to the computer determining that the density of the virtual universe avatars within the predetermined proximity from the designated focal point object is greater than a first predetermined density threshold, wherein the first auxiliary focal point object is associated with the designated focal point object. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10)
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11. A method comprising:
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a computer determining a number of virtual universe avatars within a predetermined proximity from a designated focal point object in a virtual universe, wherein the designated focal point object is associated with transmissions of information within the virtual universe; the computer determining one or more loading conditions on a virtual universe host server supporting the designated focal point object in the virtual universe; and the computer dynamically spawning one or more auxiliary focal point objects within the virtual universe in response to the computer determining that the number of virtual universe avatars within the predetermined proximity from the designated focal point object is greater than a predetermined threshold and the determined one or more loading conditions on the virtual universe host server are greater than a predetermined overload threshold. - View Dependent Claims (12, 13, 14)
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15. A computer program product for implementing dynamic spawning of one or more objects in a virtual universe, the computer program product comprising:
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one or more computer-readable tangible storage devices; program instructions, stored on at least one of the one or more storage devices, to determine a density of virtual universe avatars within a predetermined proximity from a designated focal point object in a virtual universe, wherein the designated focal point object is associated with transmissions of information within the virtual universe; and program instructions, stored on at least one of the one or more storage devices, to dynamically spawn a first auxiliary focal point object at a first virtual universe location within the virtual universe in response to determining that the density of the virtual universe avatars within the predetermined proximity from the designated focal point object is greater than a first predetermined density threshold, wherein the first auxiliary focal point object is associated with the designated focal point object. - View Dependent Claims (16)
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17. A computer system for implementing dynamic spawning of one or more objects in a virtual universe, the computer system comprising:
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one or more processors, one or more computer-readable memories and one or more computer-readable tangible storage devices; program instructions, stored on at least one of the one or more storage devices for execution by at least one of the one or more processors via at least one of the one or more memories, to determine a density of virtual universe avatars within a predetermined proximity from a designated focal point object in a virtual universe, wherein the designated focal point object is associated with transmissions of information within the virtual universe; and program instructions, stored on at least one of the one or more storage devices for execution by at least one of the one or more processors via at least one of the one or more memories, to dynamically spawn a first auxiliary focal point object at a first virtual universe location within the virtual universe in response to determining that the density of the virtual universe avatars within the predetermined proximity from the designated focal point object is greater than a first predetermined density threshold, wherein the first auxiliary focal point object is associated with the designated focal point object. - View Dependent Claims (18)
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Specification