Head-mounted display that displays a visual representation of physical interaction with an input interface located outside of the field of view
First Claim
Patent Images
1. A head-mounted display (HMD), comprising:
- a see-through display, wherein the see-though display is configured to provide a field of view of a real-world environment and to display generated images;
a touch pad interface mounted on the HMD in relation to the see-through display such that the touch pad interface is located outside of the field of view; and
a controller, wherein the controller is configured to;
(a) receive, at least in part from a camera directed toward the touch pad interface, a record of a physical interaction outside of the field of view between a manipulator and the touch pad interface;
(b) generate, based at least in part on the record, a visual representation of the physical interaction between the manipulator and the touch pad interface; and
(c) cause the see-through display to show, inside of the field of view, the visual representation of the physical interaction between the manipulator and the touch pad interface.
2 Assignments
0 Petitions
Accused Products
Abstract
A head-mounted display (HMD) displays a visual representation of a physical interaction with an input interface that is located outside of the field of view. In one embodiment, the visual representation includes symbols that indicate when close proximity or physical contact is made with the input interface. In another embodiment, the visual representation is a simulation of the physical interaction with the input interface. The visual representation displayed by the HMD can beneficially enable the wearer to interact with the input interface more efficiently.
122 Citations
20 Claims
-
1. A head-mounted display (HMD), comprising:
-
a see-through display, wherein the see-though display is configured to provide a field of view of a real-world environment and to display generated images; a touch pad interface mounted on the HMD in relation to the see-through display such that the touch pad interface is located outside of the field of view; and a controller, wherein the controller is configured to; (a) receive, at least in part from a camera directed toward the touch pad interface, a record of a physical interaction outside of the field of view between a manipulator and the touch pad interface; (b) generate, based at least in part on the record, a visual representation of the physical interaction between the manipulator and the touch pad interface; and (c) cause the see-through display to show, inside of the field of view, the visual representation of the physical interaction between the manipulator and the touch pad interface. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18)
-
-
19. A method performed in a head-mounted display (HMD), wherein the HMD includes a see-through display configured to provide a field of view of a real-world environment and to display generated images, the method comprising:
-
(a) receiving, at least in part from a camera directed toward the touch pad interface, a record of a physical interaction between the manipulator and a touch pad interface, wherein the touch pad interface is mounted on the HMD in relation to the see-through display such that the physical interaction is located outside of the field of view; (b) generating, based at least in part on the record, a visual representation of the physical interaction between the manipulator and the touch pad interface; and (c) displaying in real-time on the see-through display, inside of the field of view, the visual representation of the physical interaction between the manipulator and the touch pad interface.
-
-
20. A wearable computing device, comprising:
-
a see-through display, wherein the see-though display is configured to provide a field of view of a real-world environment and to display generated images; a touch pad interface mounted on the wearable computing device in relation to the see-through display such that the touch pad interface is located outside of the field of view; at least one processor; a non-transitory computer-readable medium; and program instructions stored in the non-transitory computer-readable medium and executable by the at least one processor to; (a) receive, at least in part from a camera directed toward the touch pad interface, a record of a physical interaction outside the field of view between a manipulator and the touch pad interface; (b) generate, based at least in part on the record, a visual representation of the physical interaction between the manipulator and the touch pad interface; and (c) cause the see-through display to show, inside of the field of view, the visual representation of the physical interaction between the manipulator and the touch pad interface.
-
Specification