Method, apparatus, and program product for conducting a game having a simulated stock market feature
First Claim
1. A program product embodied in one or more non-transitory computer readable media, the program product including:
- (a) first display state program code executable to cause a gaming machine to operate in a first display state in which (i) a matrix of symbol locations is displayed by two or more reel representations aligned along a common axis of rotation, each reel representation displaying at least two adjacent symbol locations of the matrix of symbol locations, and each symbol location displaying a respective reel symbol, and in which (ii) the rotation of each reel representation is simulated to change the symbols displayed by the matrix of symbol locations;
(b) second display state program code executable to cause the gaming machine to operate in a second display state in which;
(i) a simulated stock market graph area is shown, the simulated stock market graph area for showing simulated stock performance on a graph with a vertical axis indicating stock price and a horizontal axis indicating time, (ii) a simulated stock price for a player stock pick is shown on the graph area, (iii) a simulated stock price for at least one non-selected stock pick is shown on the graph area;
(iv) another graphic sequence is shown;
the another graphic sequence simulating modifying the first-period or final-period simulated stock performance, the graphic sequence being displayed at least partially in an animated, non-graph format; and
(v) a modification of the simulated stock price for either the player stock pick or the at least one non-selected stock pick is shown within the simulated stock market graph area based on the shown another graphic sequence; and
(c) display state control program code executable to cause the gaming machine to switch from the first display state to the second display state in response to a trigger event.
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Accused Products
Abstract
A gaming machine with a simulated stock market feature that provides for player selection of a simulated stock pick from among two or more options. In response to receiving an indication of a player stock pick, the game displays a first-period bonus result showing a first-period simulated stock performance of the player stock pick relative to non-selected stock picks. The game displays a mid-bonus game pick screen allowing the player to switch their stock after the initial period. The game displays a final-period bonus result showing a final-period simulated stock performance, and awards a bonus prize related to the stock performance. A preferred game simulates four time periods of stock performance, corresponding to four quarters. After all but the last period, the user may change their stock pick. One embodiment provides a graphic sequence simulating stock performance modification, or “Jacking-Up the Stock Price.”
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Citations
17 Claims
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1. A program product embodied in one or more non-transitory computer readable media, the program product including:
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(a) first display state program code executable to cause a gaming machine to operate in a first display state in which (i) a matrix of symbol locations is displayed by two or more reel representations aligned along a common axis of rotation, each reel representation displaying at least two adjacent symbol locations of the matrix of symbol locations, and each symbol location displaying a respective reel symbol, and in which (ii) the rotation of each reel representation is simulated to change the symbols displayed by the matrix of symbol locations; (b) second display state program code executable to cause the gaming machine to operate in a second display state in which;
(i) a simulated stock market graph area is shown, the simulated stock market graph area for showing simulated stock performance on a graph with a vertical axis indicating stock price and a horizontal axis indicating time, (ii) a simulated stock price for a player stock pick is shown on the graph area, (iii) a simulated stock price for at least one non-selected stock pick is shown on the graph area;
(iv) another graphic sequence is shown;
the another graphic sequence simulating modifying the first-period or final-period simulated stock performance, the graphic sequence being displayed at least partially in an animated, non-graph format; and
(v) a modification of the simulated stock price for either the player stock pick or the at least one non-selected stock pick is shown within the simulated stock market graph area based on the shown another graphic sequence; and(c) display state control program code executable to cause the gaming machine to switch from the first display state to the second display state in response to a trigger event. - View Dependent Claims (2, 3, 4, 5)
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6. A gaming machine including:
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(a) a video display device; (b) a player interface; and (c) a presentation controller, the presentation controller for;
(i) causing the video display device to display a bonus game pick screen prompting player selection of a simulated stock pick from among two or more stock selection display regions, (ii) responsive to receiving an indication of a simulated stock pick, causing the video display device to display a first-period bonus result graphic sequence showing a simulated stock market graph area for showing simulated stock performance on a graph with a vertical axis indicating stock price and a horizontal axis indicating time, the first-period bonus result graphic sequence displaying a first-period simulated stock performance of the simulated player stock pick relative to one or more non-selected stock picks, (iii) causing the video display device to display a mid-bonus game pick screen prompting player mid-bonus selection from a hold stock pick and one or more switch stock picks, (iv) responsive to receiving a mid-bonus selection indicator of a mid-bonus player stock pick, causing the video display device to display a final-period bonus result graphic sequence showing the simulated stock market graph area, the final-period bonus result graphic sequence displaying a final-period simulated stock performance of the mid-bonus player stock pick relative to one or more non-selected stock picks, (v) displaying another graphic sequence simulating modifying the first-period or final-period simulated stock performance, the graphic sequence being displayed at least partially in an animated, non-graph format, (vi) modifying the first-period or final-period simulated stock performance within the simulated stock market graph area based on the displayed another graphic sequence, and (vii) causing a bonus prize related to the final period simulated stock performance to be awarded. - View Dependent Claims (7, 8, 9, 10, 11)
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12. A method comprising:
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(a) receiving a wager indication from a player; (b) displaying a matrix of symbol locations, the matrix of symbol locations being displayed by two or more reel representations each displaying one or more adjacent symbol locations of the matrix of symbol locations, and each symbol location displaying a respective reel symbol; (c) responsive to a game activation, simulating the rotation of each reel representation to change the symbols displayed by the matrix of symbol locations; (d) responsive to a bonus trigger event having a result displayed in the matrix of symbol locations, displaying a bonus game pick screen prompting player selection of a simulated stock pick; (e) responsive to receiving an indication of a first-period player simulated stock pick, displaying a first-period bonus result graphic sequence showing a simulated stock market graph area for showing simulated stock performance on a graph with a vertical axis indicating stock price and a horizontal axis indicating time, the first-period bonus result graphic sequence displaying a first-period simulated stock performance of the simulated player stock pick relative to one or more non-selected stock picks; (f) displaying a mid-bonus game pick screen prompting player mid-bonus selection of one of a hold stock pick and one or more switch stock picks; (g) in response to receiving a mid-bonus selection indicator of a mid-bonus player stock pick, displaying a final-period bonus result graphic sequence showing the simulated stock market graph area, the final-period bonus result graphic sequence displaying a final-period simulated stock performance of the mid-bonus player stock pick relative to one or more non-selected stock picks; (h) displaying another graphic sequence simulating modifying the first-period or final-period simulated stock performance, the graphic sequence being displayed at least partially in an animated, non-graph format; (i) modifying the first-period or final-period simulated stock performance within the simulated stock market graph area based on the displayed another graphic sequence; and (j) awarding the player a bonus prize related to the final period simulated stock performance. - View Dependent Claims (13, 14, 15, 16, 17)
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Specification