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Method, apparatus, and program product for conducting a game having a simulated stock market feature

  • US 8,221,204 B2
  • Filed: 05/29/2008
  • Issued: 07/17/2012
  • Est. Priority Date: 11/13/2007
  • Status: Active Grant
First Claim
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1. A program product embodied in one or more non-transitory computer readable media, the program product including:

  • (a) first display state program code executable to cause a gaming machine to operate in a first display state in which (i) a matrix of symbol locations is displayed by two or more reel representations aligned along a common axis of rotation, each reel representation displaying at least two adjacent symbol locations of the matrix of symbol locations, and each symbol location displaying a respective reel symbol, and in which (ii) the rotation of each reel representation is simulated to change the symbols displayed by the matrix of symbol locations;

    (b) second display state program code executable to cause the gaming machine to operate in a second display state in which;

    (i) a simulated stock market graph area is shown, the simulated stock market graph area for showing simulated stock performance on a graph with a vertical axis indicating stock price and a horizontal axis indicating time, (ii) a simulated stock price for a player stock pick is shown on the graph area, (iii) a simulated stock price for at least one non-selected stock pick is shown on the graph area;

    (iv) another graphic sequence is shown;

    the another graphic sequence simulating modifying the first-period or final-period simulated stock performance, the graphic sequence being displayed at least partially in an animated, non-graph format; and

    (v) a modification of the simulated stock price for either the player stock pick or the at least one non-selected stock pick is shown within the simulated stock market graph area based on the shown another graphic sequence; and

    (c) display state control program code executable to cause the gaming machine to switch from the first display state to the second display state in response to a trigger event.

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