×

Server based gaming system having system triggered loyalty award sequences

  • US 8,221,226 B2
  • Filed: 07/30/2007
  • Issued: 07/17/2012
  • Est. Priority Date: 09/27/2006
  • Status: Active Grant
First Claim
Patent Images

1. A gaming system comprising:

  • at least one display device;

    at least one input device;

    at least one processor; and

    at least one memory device which stores a plurality of instructions, which when executed by the at least one processor, cause the at least one processor to operate with the at least one display device and the at least one input device to;

    (a) receive from a controller data associated with a loyalty award sequence associated with an identified player, said loyalty award sequence including a determined number of free plays of a game, wherein;

    (i) said determined number of free plays of the game is based, at least in part, on a controller determined loyalty award value associated with the identified player and an average expected payout value of each free play of the game,(ii) if the controller determined loyalty award value is a first value, the loyalty award sequence includes a first number of free plays of the game and if the controller determined loyalty award value is a second, different value, the loyalty award sequence includes a second, different number of free plays of the game, and(iii) said controller is remote from said at least one processor; and

    (b) for each of the determined number of free plays of the game of the received data associated with the loyalty award sequence;

    (i) generate and display a plurality of symbols,(ii) determine if any of said generated symbols form any of a plurality of winning symbol combinations, and(iii) if any of said generated symbols form any of said winning symbol combinations, provide the player a value associated with said generated winning symbol combination.

View all claims
  • 1 Assignment
Timeline View
Assignment View
    ×
    ×