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Translation of register-combiner state into shader microcode

  • US 8,223,150 B2
  • Filed: 07/28/2011
  • Issued: 07/17/2012
  • Est. Priority Date: 07/27/2004
  • Status: Active Grant
First Claim
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1. A method for generating shader program instructions to control a fragment shader within a programmable graphics processing pipeline, the method comprising:

  • receiving, at a combiner instruction processing unit, a fixed function state that represents one or more combiner operations, wherein, to generate the fixed function state, a fixed function application programming interface (API) call to perform the one or more combiner operations on pixel data is converted into one or more state bundles that include the fixed function state;

    translating the fixed function state into at least one shader program instruction that, when executed by a fragment shader within the programmable graphics processing pipeline, performs the one or more combiner operations; and

    after translating the fixed function state into at least one shader program instruction, providing the at least one shader program instruction to the fragment shader within the programmable graphics processing pipeline for execution.

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