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Apparatus, systems and methods for facilitating a negative credit balance of a gaming device

  • US 8,231,459 B2
  • Filed: 06/24/2011
  • Issued: 07/31/2012
  • Est. Priority Date: 11/02/2001
  • Status: Expired due to Term
First Claim
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1. A gaming system comprising:

  • at least one display device;

    at least one input device;

    at least one processor; and

    at least one memory device which stores a plurality of instructions, which when executed by the at least one processor, cause the at least one processor to operate with the at least one display device and the at least one input device to;

    (a) receive an amount of money from a player;

    (b) display an indication of said amount of money in a credit meter, said indication being a positive number;

    (c) receive an identification of the player;

    (d) determine if the credit meter indicates an amount less than a maximum wager amount;

    (e) if the credit meter indicates an amount less than the maximum wager amount, determine whether to enable the player to place said maximum wager amount, said determination being based, at least in part, on said received identification of the player;

    (f) if the credit meter indicates an amount less than the maximum wager amount and said determination is to enable the player to place said maximum wager amount, determine a negative credit meter threshold;

    (g) enable the player to place one of a plurality of different wager amounts on a play of a game, said plurality of wager amounts including said maximum wager amount; and

    (h) if the player places one of the plurality of different wager amounts on the play of the game;

    (i) reduce the amount indicated in the credit meter by the placed wager amount,(ii) if the credit meter indicates an amount less than the maximum wager amount, said determination is to enable the player to place said maximum wager amount, and the player placed the maximum wager amount, display a negative number in said credit meter,(iii) generate a game outcome for said play of the game,(iv) display the generated game outcome,(v) determine any award amount associated with the generated game outcome,(vi) credit the amount indicated in the credit meter by any award amount associated with the generated game outcome,(vi) if the credit meter indicates a negative number, determine if the negative credit meter threshold is reached,(viii) if the negative credit meter threshold is not reached, repeat (g) to (h) at least once, and(ix) if the negative credit meter threshold is reached, cover the negative number indicated in the credit meter, said credit meter being covered, at least in part, based on information received from a player tracking system.

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