Location-aware mixed-reality gaming platform
First Claim
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1. A method for facilitating a location-aware, mixed-reality gaming platform, the method comprising:
- determining, by a computer, a physical layout of a user'"'"'s actual surroundings;
detecting, by the computer, the user'"'"'s location and a plurality of nearby objects;
generating an alternate virtual reality from the determined physical layout by assigning each of a plurality of virtual objects, with an alternate virtual content to each object in the plurality of detected nearby objects, wherein each virtual object has a meaning different from that of the detected nearby object to which it is assigned;
associating a set of game rules with the alternate virtual reality; and
producing a visual representation of a game to the user based on the game rules and the alternate virtual reality, wherein the game rules are associated with interactions between the user and the alternate virtual reality, and correspond to the user'"'"'s surroundings and location within the determined physical layout.
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Abstract
One embodiment of the present invention provides a system that facilitates location-aware, mixed-reality gaming platform. During operation, the system determines a layout of a user'"'"'s surrounding. The system further detects the user'"'"'s location and/or nearby objects. Next, the system associates virtual content to the determined layout and associates a set of game rules with the virtual content. Subsequently, the system produces a visual and/or audio representation of a game based on the game rules and virtual content to the user, thereby allowing the user to play a game that corresponds to his surrounding and location.
33 Citations
21 Claims
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1. A method for facilitating a location-aware, mixed-reality gaming platform, the method comprising:
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determining, by a computer, a physical layout of a user'"'"'s actual surroundings; detecting, by the computer, the user'"'"'s location and a plurality of nearby objects; generating an alternate virtual reality from the determined physical layout by assigning each of a plurality of virtual objects, with an alternate virtual content to each object in the plurality of detected nearby objects, wherein each virtual object has a meaning different from that of the detected nearby object to which it is assigned; associating a set of game rules with the alternate virtual reality; and producing a visual representation of a game to the user based on the game rules and the alternate virtual reality, wherein the game rules are associated with interactions between the user and the alternate virtual reality, and correspond to the user'"'"'s surroundings and location within the determined physical layout. - View Dependent Claims (2, 3, 4, 5, 6, 7)
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8. A non-transitory computer-readable medium storing instructions which when executed by a computer cause the computer to perform a method for facilitating a location-aware, mixed-reality gaming platform, the method comprising:
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determining, by a computer, a physical layout of a user'"'"'s actual surroundings; detecting, by the computer, the user'"'"'s location and a plurality of nearby objects; generating an alternate virtual reality from the determined physical layout by assigning each of a plurality of a virtual objects, with an alternate virtual content to each object in the plurality of detected nearby objects, wherein each virtual object has a meaning different from that of the detected nearby object to which it is assigned; associating a set of game rules with the alternate virtual reality; and producing a visual representation of a game to the user based on the game rules and the alternate virtual reality, wherein the game rules are associated with interactions between the user and the alternate virtual reality, and correspond to the user'"'"'s surroundings and location within the determined physical layout. - View Dependent Claims (9, 10, 11, 12, 13, 14)
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15. A computer system for facilitating a location-aware, mixed-reality gaming platform, the computer system comprising:
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a processor; a memory coupled to the processor; a layout-determination mechanism configured to determine a physical layout of a user'"'"'s actual surroundings; a user location and object detection mechanism configured to detect the user'"'"'s location and a plurality of nearby objects; a replacement virtual-reality-generation mechanism configured to generate alternate virtual reality from the determined physical layout by assigning each of a plurality of virtual objects object, with an alternate virtual content to each object in the plurality of detected nearby objects, wherein each virtual object has a meaning different from that of the detected nearby object to which it is assigned; a game-rule-association mechanism configured to associate a set of game rules with the alternate virtual reality; and a graphical user interface (GUI) configured to produce a visual representation of a game to the user based on the game rules and the alternate virtual reality, wherein the game rules are associated with interactions between the user and the alternate virtual reality, and correspond to the user'"'"'s surroundings and location within the determined physical layout. - View Dependent Claims (16, 17, 18, 19, 20, 21)
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Specification