Method and system for tracking drop-out events in a wireless gaming system
First Claim
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1. A method comprising:
- for each of a plurality of potential game participants, a game server (i) detecting each of a number of instances of the potential game participant having voluntarily dropped out from game play, (ii) detecting each of a number of instances of the potential game participant having involuntarily dropped out from game play, (iii) maintaining a first count of the number of the detected instances that the potential game participant voluntarily dropped out from game play, (iv) maintaining a second count of the number of the detected instances that the potential game participant involuntarily dropped out from game play and (v) establishing a ranking for the potential game participant based on at least one of the first and second counts of the number of detected instances, wherein the game play comprises use of a wireless device; and
prior to a given potential game participant initiating a game, the game server transmitting via a network to the given potential game participant (i) the first counts of the other potential game participants, (ii) the second counts of the other potential game participants, and (iii) the rankings of the other potential game participants.
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Abstract
A game server stores data pertaining game players prematurely dropping out from games during the occurrence of the games, either voluntarily, involuntarily, or both. The games involve use of the wireless devices, such as cell phones, PDAs, or other types of devices. The game server includes a processor and machine instructions executable by the processor making available the data, or a ranking for each game player derived from the data, to the game players. Thus, the game players can access the data and make an informed decision as to whether to include a particular game player in a future game, based on their past history of prematurely dropping out of games.
22 Citations
17 Claims
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1. A method comprising:
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for each of a plurality of potential game participants, a game server (i) detecting each of a number of instances of the potential game participant having voluntarily dropped out from game play, (ii) detecting each of a number of instances of the potential game participant having involuntarily dropped out from game play, (iii) maintaining a first count of the number of the detected instances that the potential game participant voluntarily dropped out from game play, (iv) maintaining a second count of the number of the detected instances that the potential game participant involuntarily dropped out from game play and (v) establishing a ranking for the potential game participant based on at least one of the first and second counts of the number of detected instances, wherein the game play comprises use of a wireless device; and prior to a given potential game participant initiating a game, the game server transmitting via a network to the given potential game participant (i) the first counts of the other potential game participants, (ii) the second counts of the other potential game participants, and (iii) the rankings of the other potential game participants. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10)
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11. A game server facilitating game participant selection, comprising:
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a processor and machine instructions executable by the processor to, for each of a plurality of potential game participants, detect (i) each of a number of instances of the potential game participant having voluntarily dropped out from game play and (ii) each of a number of instances of the potential game participant having involuntarily dropped out from game play, wherein the game play comprises use of a wireless device; a database maintaining, for each of the plurality of potential game participants, (i) a first count of the number of the detected instances that the potential game participant voluntarily dropped out from game play and (ii) a second count of the number of the detected instances that the potential game participant involuntarily dropped out from game play, wherein the machine instructions are further executable by the processor to (i) for each of the plurality of potential game participants, establish a ranking for the potential game participant based on at least one of the first and second counts for the potential game participant and (ii) prior to a given potential game participant initiating a game, provide to the given potential game participant (a) the first counts of the other potential game participants, (b) the second counts of the other potential game participants, and (c) the rankings of the other potential game participants. - View Dependent Claims (12, 13)
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14. A method comprising:
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for each of a plurality of potential game participants, a game server (i) detecting each of a number of instances of the potential game participant having involuntarily dropped out from game play and (ii) maintaining a count of the number of the detected instances that the potential game participant involuntarily dropped out from game play, wherein the game play comprises use of a wireless device; and prior to a given potential game participant initiating a game, the game server transmitting via a network to the given potential game participant an indication of the counts of the other potential game participants. - View Dependent Claims (15, 16, 17)
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Specification