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Method and system for tracking drop-out events in a wireless gaming system

  • US 8,231,469 B1
  • Filed: 01/04/2005
  • Issued: 07/31/2012
  • Est. Priority Date: 01/04/2005
  • Status: Expired due to Fees
First Claim
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1. A method comprising:

  • for each of a plurality of potential game participants, a game server (i) detecting each of a number of instances of the potential game participant having voluntarily dropped out from game play, (ii) detecting each of a number of instances of the potential game participant having involuntarily dropped out from game play, (iii) maintaining a first count of the number of the detected instances that the potential game participant voluntarily dropped out from game play, (iv) maintaining a second count of the number of the detected instances that the potential game participant involuntarily dropped out from game play and (v) establishing a ranking for the potential game participant based on at least one of the first and second counts of the number of detected instances, wherein the game play comprises use of a wireless device; and

    prior to a given potential game participant initiating a game, the game server transmitting via a network to the given potential game participant (i) the first counts of the other potential game participants, (ii) the second counts of the other potential game participants, and (iii) the rankings of the other potential game participants.

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