Gaming machines with normalized power consumption
First Claim
1. A gaming machine that permits wagering on games comprising:
- components that display visual indicia to a player, receive inputs from the player for making game selections during the games via the gaming machine, accept at least one of money and credits, and provide a payoff to the player;
a first component of the components that consumes first and second amounts of current during first and second time intervals, respectively, where the first component alternates between the first and second time intervals during operation, the second amount of current being at least twice the first amount of current;
a central processing unit (CPU) that controls operation of a game executed by the gaming machine and an operation of the first component;
a power supply that receives input power from an alternating current (AC) power source and supplies direct current for the first component;
a power manager, coupled to the CPU and coupled between the power supply and the first component, that supplies the first and second amounts of current to the first component, the power manager including a rechargeable energy storage device that supplies at least 25% of the second amount of current to the first component during the second time interval from energy stored in the energy storage device prior to the start of the second time interval so that the current supplied from the power supply to the power manager during the second time interval is less than the second amount of current, thereby reducing a peak current load of the power supply and correspondingly a peak current input from the AC power source during the second time interval to normalize the power supplied by the power supply, the power manager further including a voltage monitoring circuit that transmits a signal to the CPU indicative of whether the charge of the rechargeable energy storage device is sufficient to permit the CPU to initiate the second time interval, the CPU monitoring the charge of the rechargeable energy storage device, and pausing the operation of the first component and inhibiting initiation of the second time interval until the signal indicates that the charge of the rechargeable energy storage device is sufficient, andwhere the rechargeable energy storage device requires a recharging time interval during which it is being recharged with energy, the rechargeable energy storage device not supplying current during the second time interval to the first component until the recharging time interval has been completed, and where the rechargeable energy storage device includes an ultra capacitor.
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Accused Products
Abstract
An exemplary power manager is adapted to supply power from a power supply to a first component of a gaming machine. The first component consumes a larger amount of current during a second time interval than during a first time interval, where the first component alternates between the first and second time intervals during operation. A rechargeable energy storage device is used to supply a substantial portion of the current to the first component during the second time interval from energy stored in the energy storage device prior to the start of the second time interval. This causes the current supplied from the power supply to the power manager during the second time interval to be less than the total current required by the first component during the second time interval and thus reduces the peak current load of the power supply during the second time interval.
86 Citations
14 Claims
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1. A gaming machine that permits wagering on games comprising:
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components that display visual indicia to a player, receive inputs from the player for making game selections during the games via the gaming machine, accept at least one of money and credits, and provide a payoff to the player; a first component of the components that consumes first and second amounts of current during first and second time intervals, respectively, where the first component alternates between the first and second time intervals during operation, the second amount of current being at least twice the first amount of current; a central processing unit (CPU) that controls operation of a game executed by the gaming machine and an operation of the first component; a power supply that receives input power from an alternating current (AC) power source and supplies direct current for the first component; a power manager, coupled to the CPU and coupled between the power supply and the first component, that supplies the first and second amounts of current to the first component, the power manager including a rechargeable energy storage device that supplies at least 25% of the second amount of current to the first component during the second time interval from energy stored in the energy storage device prior to the start of the second time interval so that the current supplied from the power supply to the power manager during the second time interval is less than the second amount of current, thereby reducing a peak current load of the power supply and correspondingly a peak current input from the AC power source during the second time interval to normalize the power supplied by the power supply, the power manager further including a voltage monitoring circuit that transmits a signal to the CPU indicative of whether the charge of the rechargeable energy storage device is sufficient to permit the CPU to initiate the second time interval, the CPU monitoring the charge of the rechargeable energy storage device, and pausing the operation of the first component and inhibiting initiation of the second time interval until the signal indicates that the charge of the rechargeable energy storage device is sufficient, and where the rechargeable energy storage device requires a recharging time interval during which it is being recharged with energy, the rechargeable energy storage device not supplying current during the second time interval to the first component until the recharging time interval has been completed, and where the rechargeable energy storage device includes an ultra capacitor. - View Dependent Claims (2, 3, 4)
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5. A power manager adapted to supply power from a power supply to a first component of a gaming machine that permits wagering on games, the power manager comprising:
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the power supply receives input power from an alternating current (AC) power source; a voltage monitoring circuit that transmits a signal to a central processing unit (CPU) that is coupled to the power manager and to the first component and that controls the operation of a game executed by the gaming machine; the first component consumes first and second amounts of current during first and second time intervals, respectively, where the first component alternates between the first and second time intervals during operation of the gaming machine, the second amount of current being at least twice the first amount of current; and a rechargeable energy storage device that supplies at least 25% of the second amount of current to the first component during the second time interval from energy stored in the energy storage device prior to the start of the second time interval so that the current supplied from the power supply to the power manager during the second time interval is less than the second amount of current, thereby reducing a peak current input from the AC power source during the second time interval to normalize the power supplied by the power supply, the signal transmitted by the voltage monitoring circuit being indicative of whether the charge of the rechargeable energy storage device is sufficient to permit the CPU to initiate the second time interval, wherein the rechargeable energy storage device requires a recharging time interval during which it is being recharged with energy, the rechargeable energy storage device not supplying current during the second time interval to the first component until the recharging time interval has been completed, and wherein the rechargeable energy storage device includes an ultra capacitor. - View Dependent Claims (6, 7)
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8. A power manager adapted to supply power from a power supply to a first component of a gaming machine that permits wagering on games, the power manager comprising:
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means for receiving current from the power supply for the benefit of the first component where the latter consumes first and second amounts of current during first and second time intervals, respectively, where the first component alternates between the first and second time intervals during operation of the gaming machine, the second amount of current being at least twice the first amount of current, wherein the power supply receives input power from an alternating current (AC) power source; an ultra capacitor that supplies at least 25% of the second amount of current to the first component during the second time interval from energy stored in the ultra capacitor prior to the start of the second time interval so that the current supplied from the power supply to the power manager during the second time interval is less than the second amount of current, thereby reducing a peak current input from the AC power source during the second time interval to normalize the power supplied by the power supply, where the ultra capacitor does not supply current during the second time interval to the first component until after a recharging time interval during which the ultra capacitor is being recharged with energy has been completed; and a voltage monitoring circuit that transmits a signal to a CPU indicative of whether the charge of the ultra capacitor is sufficient to permit the CPU to initiate the second time interval, where the CPU pauses the operation of the first component until the signal from the voltage monitoring circuit indicates that the charge of the ultra capacitor is sufficient, the CPU inhibiting initiation of the second time interval until the signal indicates that the charge of the ultra capacitor is sufficient. - View Dependent Claims (9, 10)
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11. A method for normalizing the power delivered from a power supply to a first component of a gaming machine that permits wagering on games, the method comprising:
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receiving direct current from the power supply for the benefit of the first component where the latter consumes first and second amounts of current during first and second time intervals, respectively, where the first component alternates between the first and second time intervals during operation of the gaming machine, the second amount of current being at least twice the first amount of current, wherein the power supply receives input power from an alternating current (AC) power source; storing energy in a rechargeable energy storage device that supplies at least 25% of the second amount of current to the first component during the second time interval from energy stored in the energy storage device prior to the start of the second time interval so that the current supplied from the power supply to the power manager during the second time interval is less than the second amount of current, thereby reducing a peak current input from the AC power source during the second time interval to normalize the power supplied by the power supply; monitoring voltage across the rechargeable energy storage device; transmitting a signal to a central processing unit (CPU) indicative of whether the voltage across the rechargeable energy storage device is sufficient to permit the CPU to initiate the second time interval; pausing the operation of the first component and inhibiting initiation of the second time interval until the signal indicates that the charge of the rechargeable energy storage device is sufficient; and defining a recharging time interval during which the rechargeable energy storage device is being recharged with energy where the rechargeable energy storage device is ready to supply current during the second time interval to the first component after the recharging time interval has been completed. - View Dependent Claims (12, 13, 14)
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Specification