Using player information in wagering game environments
First Claim
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1. A computer-implemented method for electronically disseminating player information in a wagering game network, the method comprising:
- receiving, in a player information server, a first set of player information indicating wagering game activities in a real-world casino, wherein the wagering game activities are associated with a player;
storing the first set of player information in a database in the player information server;
analyzing the first set of player information and a second set of player information to determine preferences and tendencies associated with the player, wherein the second set of player information indicates the player'"'"'s non-gaming activities in a virtual community; and
providing an indication of the preferences and tendencies to devices in the wagering game network.
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Abstract
Systems and methods for using player information in wagering game environments are described herein. In one embodiment a method includes receiving a first set of player information, where the first set of player information indicates casino activities of a player. The method can also include analyzing the first set of player information and a second set of player information to determine preferences and tendencies associated with the player. The method can also include providing an indication of the preferences and tendencies to wagering game network devices.
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Citations
23 Claims
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1. A computer-implemented method for electronically disseminating player information in a wagering game network, the method comprising:
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receiving, in a player information server, a first set of player information indicating wagering game activities in a real-world casino, wherein the wagering game activities are associated with a player; storing the first set of player information in a database in the player information server; analyzing the first set of player information and a second set of player information to determine preferences and tendencies associated with the player, wherein the second set of player information indicates the player'"'"'s non-gaming activities in a virtual community; and providing an indication of the preferences and tendencies to devices in the wagering game network. - View Dependent Claims (2, 3, 4, 5, 6, 7)
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8. A wagering game network comprising:
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wagering game machines configured to provide a first set of player information, wherein the first set of player information indicates choices made by players during wagering games in one or more casinos; a community server configured to host social networks comprising the players, and to provide a second set of player information, wherein the second set of player information indicates the players'"'"' activities in virtual communities and relationships between the players; and a player information server configured to determine, based on the first and second sets of player information, wagering game preferences associated with the players and relationships between certain of the players, and to distribute, to one or more other devices on the wagering game network, a third set of player information indicating the wagering game preferences and the relationships between certain of the players; and a promotions server configured to receive the third set of information and to create promotions for the players based on the third set of player information, wherein the promotions include offers redeemable by playing more wagering games in the one or more casinos. - View Dependent Claims (9, 10, 11, 12, 13, 14)
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15. A machine readable storage device including instructions executable by a machine, the instructions to electronically disseminate player information in a wagering game network, the instructions comprising:
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instructions to receive, in a player information server, a first set of player information indicating wagering game activities in a real-world casino, wherein the wagering game activities are associated with a player; instructions to store the first set of player information in a database in the player information server; instructions to analyze the first set of player information and a second set of player information to determine preferences and tendencies associated with the player, wherein the second set of player information indicates the player'"'"'s game-playing activities in a virtual community; and instructions to provide an indication of the preferences and tendencies to devices in the wagering game network. - View Dependent Claims (16, 17, 18, 19)
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20. A computer-implemented method for analyzing information about players in a wagering game network, the method comprising:
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receiving, in a player information server on the wagering game network, a first group of information indicating the players'"'"' wagering game activities in a real-world casino, and a second group of information indicating the players'"'"' activities in a virtual community; analyzing, in the player information server, the first and second groups of information to identify influence relationships between the players, and to identify aspirations of the players; transmitting other groups of information indicating the influence relationships between the players and the aspirations of the players. - View Dependent Claims (21, 22, 23)
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Specification