Capture and utilization of real-world data for use in gaming systems such as video games
First Claim
1. A method for capturing and utilizing data from a moving real-world object for use in a game, the method including the following steps performed by a user:
- a. moving a real-world object with a portable sensor unit removably mounted thereon, the sensor unit including an accelerometer capable of detecting motion in at least one dimension and a display screen, wherein the sensor unit collects motion data over a data capture time period;
b. responding to instructions regarding how the real-world object should be moved;
c. at a later time after motion of the real-world object has ceased, supplying to a gaming unit a motion data set generated from the collected motion data;
d. playing a game on the gaming unit wherein;
(1) the game features a virtual game object in motion, and(2) wherein the motion of the virtual game object is dependent on;
i. the motion data set, andii. game play input received from the user by the gaming unit during the display of the moving virtual game object.
1 Assignment
0 Petitions
Accused Products
Abstract
A portable sensor unit for capturing motion and/or other data may be securely mounted on objects such as a user'"'"'s limb, a vehicle, or other items. The sensor unit may then collect motion and/or other data from the object to which it is affixed, and may provide this data to a data logger which stores the data. The data logger may subsequently communicate the data to a gaming system which may tailor the motion characteristics of a virtual object to resemble those of the real-world object from which the motion data was captured. Thus, a user can (for example) capture motion data from a vehicle, with this data being supplied to a video gaming unit which provides a virtual vehicle having the same acceleration/deceleration, handling, and other characteristics.
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Citations
25 Claims
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1. A method for capturing and utilizing data from a moving real-world object for use in a game, the method including the following steps performed by a user:
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a. moving a real-world object with a portable sensor unit removably mounted thereon, the sensor unit including an accelerometer capable of detecting motion in at least one dimension and a display screen, wherein the sensor unit collects motion data over a data capture time period; b. responding to instructions regarding how the real-world object should be moved; c. at a later time after motion of the real-world object has ceased, supplying to a gaming unit a motion data set generated from the collected motion data; d. playing a game on the gaming unit wherein; (1) the game features a virtual game object in motion, and (2) wherein the motion of the virtual game object is dependent on; i. the motion data set, and ii. game play input received from the user by the gaming unit during the display of the moving virtual game object. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12)
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13. A method for capturing and utilizing data from a moving real-world object for use in a game, the method including the steps of:
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a. providing a sensor unit, the sensor unit including an accelerometer capable of detecting motion in at least one dimension and a display screen, wherein the sensor unit is removably mounted to a real-world object, b. while the sensor unit is mounted to the real-world object, delivering instructions to a user instructing the user to move the real-world object; c. storing data from the accelerometer during motion of the real-world object in accordance with the instructions; d. generating a motion data set from the stored data, wherein the motion data set characterizes the motion of the real-world object; e. at a later time after motion of the real-world object has ceased, displaying a virtual game object in motion on a gaming unit, with the motion of the virtual game object being dependent on; (1) the motion data set, and (2) game play input received by the gaming unit from a game player during the display of the moving virtual game object. - View Dependent Claims (14, 15, 16, 17, 18, 19, 20)
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21. A system for capturing and utilizing data from a moving real-world object for use in a game, the system including a sensor unit:
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a. including a display screen and an accelerometer capable of detecting motion in at least one dimension; b. configured to; (1) be removably mounted to a real-world object; (2) deliver one or more of; i. instructions regarding how the real-world object should be moved, and ii. queries regarding characteristics of the user; (3) collect motion data from the accelerometer over a data capture time period during motion of the real-world object; (4) supply to a game a motion data set generated from the collected motion data, wherein the game displays images of a virtual game object in motion, with the motion of the virtual game object being dependent on; i. the motion data set, and ii. game play input collected from a user during the display of the moving virtual game object. - View Dependent Claims (22, 23, 24, 25)
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Specification