Game device, method of controlling a game device, and information storage medium
First Claim
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1. A game device for executing a game, comprising:
- a target output control section for causing, after the game has started, a target which a user needs to achieve in the game to be output, the target output control section comprising,a section for causing a part of a content of the target to be output; and
a section for causing the whole of the content of the target to be output after the part of the content of the target is output and the game has started; and
a target output standby section for holding the output of the target by the target output control section on standby based on an achievement status of the player for the target,wherein the target output standby section holds the output of the whole of the content of the target on standby during the play of the game, based on the achievement status of the player for the target.
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Abstract
A target output control section causes, after a game has started, a target which a user needs to achieve in the game to be output. A target output standby section holds the target output by the target output control section on standby based on an achievement status for the target.
4 Citations
12 Claims
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1. A game device for executing a game, comprising:
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a target output control section for causing, after the game has started, a target which a user needs to achieve in the game to be output, the target output control section comprising, a section for causing a part of a content of the target to be output; and a section for causing the whole of the content of the target to be output after the part of the content of the target is output and the game has started; and a target output standby section for holding the output of the target by the target output control section on standby based on an achievement status of the player for the target, wherein the target output standby section holds the output of the whole of the content of the target on standby during the play of the game, based on the achievement status of the player for the target. - View Dependent Claims (2, 3, 4)
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5. A method of controlling a game device comprising a processor and a storage device including computer-readable instructions for executing a game, the method comprising:
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a target output control step of causing, by the processor, after the game has started, a target which a user needs to achieve in the game to be output, the target output control step comprising, causing a part of a content of the target to be output; and causing the whole of the content of the target to be output after the part of the content of the target is output and the game has started; and a target output standby step of holding, by the processor, the output of the target by the target output control step on standby based on an achievement status of the player for the target wherein the target output standby step comprises holding the output of the whole of the content of the target on standby during the play of the game, based on the achievement status of the player for the target. - View Dependent Claims (6, 7, 8)
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9. A non-transitory computer-readable information storage medium storing a program, the program causing a computer to function as a game device for executing a game,
the program further causing the computer to function as: -
a target output control section for causing, after the game has started, a target which a user needs to achieve in the game to be output, the target output control section comprising, a section for causing a part of a content of the target to be output; and a section for causing the whole of the content of the target to be output after the part of the content of the target is output and the game has started; and a target output standby section for holding the output of the target by the target output control section on standby based on an achievement status of the player for the target wherein the target output standby section holds the output of the whole of the content of the target on standby during the play of the game, based on the achievement status of the player for the target. - View Dependent Claims (10, 11, 12)
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Specification