Gaming machine having multi-touch sensing device
First Claim
1. A gaming system, comprising:
- a gaming terminal including an input device and a primary display, the input device configured to receive an indication of a wager to play a wagering game, the primary display being configured to display a randomly selected outcome of the wagering game;
a multi-touch input system that includes a multi-touch sensing device, a memory, and a local controller coupled to the multi-touch sensing device and to the memory, the multi-touch sensing device including an array of input sensors that detect a multi-point gesture, each sensor detecting at least one touch input made by a player of the wagering game, the memory including a plurality of gesture classification codes each representing a distinct combination of characteristics relating to the gesture, and wherein the local controller is programmed to receive data indicative of at least two of the characteristics related to the multi-point gesture and to determine whether the data corresponds to any one of the gesture classification codes; and
a main controller coupled to the local controller to receive the one gesture classification code responsive to the local controller determining that the data corresponds to the one gesture classification code;
wherein the multi-touch sensing device is located in a non-overlapping relationship with the primary display, andwherein responsive to the multi-point gesture not corresponding to any of the gesture classification codes, the local controller does not transmit any of the gesture classification codes to the main controller.
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Accused Products
Abstract
A gaming system and method for conducting a wagering game includes a primary display that displays a randomly selected outcome. The gaming system includes a multi-touch input system having a multi-touch sensing device, a memory, and a local controller. The multi-touch sensing device includes an array of input sensors that detect a multi-point gesture. Each sensor detects a touch input made by a player of the wagering game. The memory includes gesture classification codes each representing a distinct combination of characteristics relating to the gesture. The local controller receives data indicative of at least two of the characteristics related to the multi-point gesture and determines whether the data corresponds to any of the gesture classification codes. A main controller is coupled to the local controller to receive the gesture classification code responsive to the local controller determining that the data corresponds to a gesture classification code.
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Citations
19 Claims
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1. A gaming system, comprising:
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a gaming terminal including an input device and a primary display, the input device configured to receive an indication of a wager to play a wagering game, the primary display being configured to display a randomly selected outcome of the wagering game; a multi-touch input system that includes a multi-touch sensing device, a memory, and a local controller coupled to the multi-touch sensing device and to the memory, the multi-touch sensing device including an array of input sensors that detect a multi-point gesture, each sensor detecting at least one touch input made by a player of the wagering game, the memory including a plurality of gesture classification codes each representing a distinct combination of characteristics relating to the gesture, and wherein the local controller is programmed to receive data indicative of at least two of the characteristics related to the multi-point gesture and to determine whether the data corresponds to any one of the gesture classification codes; and a main controller coupled to the local controller to receive the one gesture classification code responsive to the local controller determining that the data corresponds to the one gesture classification code; wherein the multi-touch sensing device is located in a non-overlapping relationship with the primary display, and wherein responsive to the multi-point gesture not corresponding to any of the gesture classification codes, the local controller does not transmit any of the gesture classification codes to the main controller. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10)
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11. A method of conducting a wagering game on a gaming machine, the method comprising:
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displaying a wagering game on a display of the gaming machine; accepting a player input at a player input device of the gaming machine and transforming the player input to an indication of a wager to play the wagering game;
receiving, via a main controller, the indication of the wager;sensing a multi-point gesture from a player via a multi-touch sensing device, the multi-touch sensing device comprising an array of input sensors, each sensor detecting at least one touch input made by the player, the multi-point sensing device being located on the gaming machine in a non-overlapping relationship with the display; producing, from an output of the multi-touch sensing device, data indicative of at least two characteristics related to the multi-point gesture via a local controller coupled to the multi-touch sensing device; determining whether the data corresponds to one of a plurality of gesture classification codes, each a distinct combination of characteristics relating to the multi-point gesture; and responsive to the data corresponding to the one gesture classification code, communicating the one gesture classification code to the main controller; responsive to the data not corresponding to any of the gesture classification codes, not communicating any of the gesture classification codes to the main controller; and using the main controller to cause the display to display an outcome of the wagering game. - View Dependent Claims (12, 13, 14, 15)
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16. A method of detecting gestures sensed by a multi-touch sensing device in a gaming machine, the method comprising:
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causing a wagering game to be displayed on a display of the gaming machine; accepting a player input at a player input device of the gaming machine and transforming the player input to an indication of a wager to play a wagering game on the gaming machine; receiving, from an array of input sensors of the multi-point sensing device, data indicative of at least two characteristics related to a multi-point gesture sensed by the array of input sensors, the multi-point gesture being made by a player of the wagering game relative to the array of input sensors, the multi-point sensing device being located on the gaming machine in a non-overlapping relationship with the display; determining, via a local controller coupled to the multi-point sensing device, whether the data corresponds to any one of a plurality of gesture classification codes, each code representing a distinct combination of characteristics relating to the multi-point gesture; responsive to the data corresponding to one of the gesture classification codes, communicating the one gesture classification code to a main controller, which causes a graphic to be displayed via the main controller on a display of the gaming machine, the graphic appearing to move in accordance with the at least two characteristics indicated by the code, the graphic being related to the wagering game; responsive to the data not corresponding to any of the gesture classification codes, ignoring the data such that the main controller does not receive any of the gesture classification codes; and using the main controller to cause the display to display an outcome of the wagering game. - View Dependent Claims (17, 18, 19)
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Specification