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Virtual reality sound for advanced multi-media applications

  • US 8,243,970 B2
  • Filed: 08/11/2008
  • Issued: 08/14/2012
  • Est. Priority Date: 08/11/2008
  • Status: Active Grant
First Claim
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1. A method of generating virtual reality audio for a participant of a virtual reality simulation, the method comprising:

  • computing an independent audio profile representing participant-independent propagation of sound from a virtual source to each of one or more virtual objects in the virtual reality simulation;

    determining a location and an orientation of a head of the participant, comprising;

    receiving a CDMA signal transmitted from each of three antennas disposed on a headset worn by the participant, wherein each transmitted signal is assigned a different CDMA code,measuring a code delay and an RF phase based on the received signals, anddetermining the location and orientation of the head based on the measured code delay and RF phase;

    computing a dependent audio profile representing participant-dependent propagation of the sound from the one or more virtual objects to the head of the participant based on the determined location and orientation of the head;

    combining said dependent audio profile with said independent audio profile to determine a total audio profile for said virtual source; and

    filtering said virtual source based on said total audio profile to generate said virtual reality audio associated with said virtual source at the head of the participant.

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