Dynamic parallax barrier autosteroscopic display system and method
First Claim
Patent Images
1. A dynamic parallax barrier autostereoscopic gaming system, comprising:
- a display that generates front and rear displays each in a different image plane, said front display providing dynamic barrier strips with transparent regions therebetween, said rear display providing images viewable through said transparent regions, said front display includes a front liquid crystal display plane, said rear display includes a rear liquid crystal display plane, said front liquid crystal display plane providing said dynamic barrier strips with said transparent regions therebetween, said rear liquid crystal display plane providing said images viewable through said transparent regions so as to provide three-dimensional imagery;
a tracking system that tracks the respective position of at least a first user and a second user;
a controller that controls the display for displaying said dynamic barrier strips and said images, wherein each of said first and second users views different imagery, said controller further communicating with said tracking system and dynamically controlling said display in response to movement of one or more of said first and second users, said controller communicating with said display and causing said display to simultaneously display different three dimensional imagery to each of said first and second users, said controller being further configured to determine an outcome of a wagering game; and
an interface that receives wagers from users to play said wagering game.
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Abstract
Embodiments of the invention provide a dynamic parallax barrier autostereoscopic system and method for one and multiple users with user tracking. One example embodiment of the invention is a dynamic parallax barrier autostereoscopic virtual reality display system includes a display including a front display plane and a rear display plane. The front display plane dynamically generates barrier strips with transparent regions therebetween. The rear display plane generates images viewable through the transparent regions to create a virtual reality effect for a user or users.
62 Citations
17 Claims
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1. A dynamic parallax barrier autostereoscopic gaming system, comprising:
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a display that generates front and rear displays each in a different image plane, said front display providing dynamic barrier strips with transparent regions therebetween, said rear display providing images viewable through said transparent regions, said front display includes a front liquid crystal display plane, said rear display includes a rear liquid crystal display plane, said front liquid crystal display plane providing said dynamic barrier strips with said transparent regions therebetween, said rear liquid crystal display plane providing said images viewable through said transparent regions so as to provide three-dimensional imagery; a tracking system that tracks the respective position of at least a first user and a second user; a controller that controls the display for displaying said dynamic barrier strips and said images, wherein each of said first and second users views different imagery, said controller further communicating with said tracking system and dynamically controlling said display in response to movement of one or more of said first and second users, said controller communicating with said display and causing said display to simultaneously display different three dimensional imagery to each of said first and second users, said controller being further configured to determine an outcome of a wagering game; and an interface that receives wagers from users to play said wagering game. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15)
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16. A dynamic parallax barrier autostereoscopic gaming system, comprising:
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a display that generates front and rear displays each in a different image plane, said front display providing dynamic barrier strips with transparent regions therebetween, said rear display providing images viewable through said transparent regions, said front display includes a front liquid crystal display plane and said rear display includes a rear liquid crystal display plane, said front liquid crystal display plane providing said dynamic barrier strips with said transparent regions therebetween, said rear liquid crystal display plane providing said images viewable through said transparent regions so as to provide three-dimensional imagery, said front liquid crystal display plane and said rear liquid crystal display plane are in a stacked configuration, said first and second liquid crystal display devices being illuminated by one or more back lights; a tracking system that tracks the respective position of at least a first user and a second user; a controller that controls the display for displaying said dynamic barrier strips and said images, wherein each of said first and second users views different imagery, said controller further communicating with said tracking system and configured to dynamically control said display in response to movement of one or more of said first and second users, said controller communicating with said display and being configured to cause said display to simultaneously display different three dimensional imagery to each of said first and second users, said controller being further configured to determine an outcome of a wagering game; and wherein said front and rear planes are configured to be controlled asynchronously whereby a first frame rate on said front plane may be at least twice a second frame rate of said rear plane display. - View Dependent Claims (17)
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Specification