System and method for casino management
First Claim
1. A visual analysis method for analyzing the performance of gaming machines in a casino comprising the steps of:
- acquiring respective gaming machine data, by a server connected to receive data from the gaming machines, for each of the gaming machines arranged in the casino, said gaming machine data having a plurality of separate components;
the server being programmed for generating information for a display device, wherein the display device generates a plurality of three-dimensional icons on a two-dimensional medium, each three-dimensional icon corresponding to one of the gaming machines, an arrangement of the three-dimensional icons on the two-dimensional medium corresponding to a physical layout of the plurality of gaming machines within the casino; and
for each particular generated three-dimensional icon, displaying a physical dimension of each three-dimensional icon to be approximately proportional to a first data component of the gaming machine represented by an associated three-dimensional icon.
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Accused Products
Abstract
A casino resort management system collects patron data, manages patron data in a high performance data warehouse, shares patron data with other systems and reports vital patron information. The system particularly tracks machine history, including changes in location, configuration and performance, and tracks the location history, including game type and denomination, and allows for placards to be moved from one gaming machine to another without losing historical machine or location information. In addition, the system provides two particularly useful graphical displays that simplify visual analysis of the large amounts of data within a casino. One display method depicts tables of thin bar graphs that compactly allow side-by-side comparison of different groupings of machines and another display method depicts machines in three dimensions so that each dimension can provide visual information to a viewer.
21 Citations
21 Claims
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1. A visual analysis method for analyzing the performance of gaming machines in a casino comprising the steps of:
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acquiring respective gaming machine data, by a server connected to receive data from the gaming machines, for each of the gaming machines arranged in the casino, said gaming machine data having a plurality of separate components; the server being programmed for generating information for a display device, wherein the display device generates a plurality of three-dimensional icons on a two-dimensional medium, each three-dimensional icon corresponding to one of the gaming machines, an arrangement of the three-dimensional icons on the two-dimensional medium corresponding to a physical layout of the plurality of gaming machines within the casino; and for each particular generated three-dimensional icon, displaying a physical dimension of each three-dimensional icon to be approximately proportional to a first data component of the gaming machine represented by an associated three-dimensional icon. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12)
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13. A casino management system comprising:
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a server connected to receive data from a plurality of gaming machines arranged in a casino; and a display device connected to display, on a two-dimensional medium, information generated by the server, the information for being displayed to a user for analyzing performance of the gaming machines, the server being programmed for performing the steps of; acquiring respective gaming machine data for each of the gaming machines in the casino, said gaming machine data having a plurality of separate components; generating a plurality of three-dimensional icons on the two-dimensional medium, each three-dimensional icon corresponding to one of the gaming machines, an arrangement of the three-dimensional icons on the two-dimensional medium corresponding to a physical layout of the gaming machines within the casino; and for each particular generated three-dimensional icon, displaying a physical dimension of each three-dimensional icon to be approximately proportional to a first data component of the gaming machine represented by an associated three-dimensional icon. - View Dependent Claims (14, 15, 16, 17, 18, 19, 20, 21)
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Specification