Linking and managing mathematical objects
First Claim
Patent Images
1. A method for relating at least two mathematical objects in a computing apparatus having a graphical user interface, said method comprising:
- receiving an instruction from a user to relate a first mathematical object with a second mathematical object, said instruction, without changing the locations of said first and second mathematical objects, being a path from said first mathematical object to said second mathematical object;
updating said second mathematical object using data of said first mathematical object;
linking said first mathematical object to said second mathematical object; and
creating a visual link between said first mathematical object and said second mathematical object.
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Abstract
A method for relating at least two mathematical objects in a computing apparatus having a graphical user interface is described. The method comprises receiving instructions via the graphical user interface to relate a first mathematical object with a second mathematical object; updating the second mathematical object using data of the first mathematical object; linking the first mathematical object to the second mathematical object; and creating a visual link between the first mathematical object and the second mathematical object.
12 Citations
30 Claims
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1. A method for relating at least two mathematical objects in a computing apparatus having a graphical user interface, said method comprising:
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receiving an instruction from a user to relate a first mathematical object with a second mathematical object, said instruction, without changing the locations of said first and second mathematical objects, being a path from said first mathematical object to said second mathematical object; updating said second mathematical object using data of said first mathematical object; linking said first mathematical object to said second mathematical object; and creating a visual link between said first mathematical object and said second mathematical object. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16)
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17. A method for relating a first mathematical object and a second mathematical object in a computing apparatus having a graphical user interface, said method comprising:
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receiving an instruction from a user to relate the first mathematical object to the second mathematical object, said instruction, without changing the locations of said first and second mathematical objects, being a path from said first mathematical object to said second mathematical object; merging said first mathematical object into said second mathematical object; and deleting said first mathematical object.
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18. An interactive input system comprising:
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a coordinate input device; and a processing structure receiving an instruction via the coordinate input device to link a source mathematical object with a target mathematical object, wherein said instruction, without changing the locations of said source mathematical object and said target mathematical object, is a path from said source mathematical object to said target mathematical object, and linking the objects and displaying a visual indication of the link in the event that at least one of the objects is selected. - View Dependent Claims (19, 20, 21, 22, 23, 24, 25, 26, 27, 28)
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29. A non-transitory computer readable medium embodying a computer program for relating at least two mathematical objects in a computing apparatus having a graphical user interface, the computer program comprising:
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computer program code receiving an instruction from a user to relate a first mathematical object with a second mathematical object, said instruction, without changing the locations of said first and second mathematical objects, being a path from said first mathematical object to said second mathematical object; computer program code updating said second mathematical object using data of said first mathematical object; computer program code linking said first mathematical object to said second mathematical object; and computer program code creating a visual link between said first mathematical object and said second mathematical object.
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30. A non-transitory computer readable medium embodying a computer program for relating a first mathematical object and a second mathematical object in a computing apparatus having a graphical user interface, the computer program comprising:
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computer program code receiving an instruction from a user to relate the first mathematical object to the second mathematical object, said instruction, without changing the locations of said first and second mathematical objects, being a path from said first mathematical object to said second mathematical object; computer program code merging said first mathematical object into said second mathematical object; and computer program code deleting said first mathematical object.
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Specification