Backup random number generator gaming system
First Claim
Patent Images
1. A gaming system comprising:
- at least one player station for displaying to a player a simulation of a game of chance;
a primary gaming server located remotely from the at least one player station and communicable with the at least one player station via a communication network, wherein the primary gaming server is configured to provide outcomes for the game of chance upon request from the at least one player station;
a secondary gaming server located remotely from the at least one player station and communicable with the at least one player station via the communication network, wherein the secondary gaming server is configured to provide outcomes for the game of chance upon request from the at least one player station;
a watchdog facility configured (i) to transmit a data packet to the primary gaming server at regular intervals and (ii) whenever an expected response is not received from the primary gaming server within a predetermined time interval, to change a status of the primary gaming server from active to failed; and
a controller in the at least one player station for routing a request to provide an outcome of a turn of the game of chance, wherein the controller routes the request to the primary gaming server when the status of the primary gaming server is active and routes the request to the secondary gaming server when the status of the primary gaming server is failed.
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Accused Products
Abstract
A gaming system (1) comprises one or more player stations, a primary random event generator (2g) communicable with each player station by means of a communication network, a secondary random event generator (3g) communicable with each player station by means of the same communication network and a controller.
23 Citations
15 Claims
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1. A gaming system comprising:
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at least one player station for displaying to a player a simulation of a game of chance; a primary gaming server located remotely from the at least one player station and communicable with the at least one player station via a communication network, wherein the primary gaming server is configured to provide outcomes for the game of chance upon request from the at least one player station; a secondary gaming server located remotely from the at least one player station and communicable with the at least one player station via the communication network, wherein the secondary gaming server is configured to provide outcomes for the game of chance upon request from the at least one player station; a watchdog facility configured (i) to transmit a data packet to the primary gaming server at regular intervals and (ii) whenever an expected response is not received from the primary gaming server within a predetermined time interval, to change a status of the primary gaming server from active to failed; and a controller in the at least one player station for routing a request to provide an outcome of a turn of the game of chance, wherein the controller routes the request to the primary gaming server when the status of the primary gaming server is active and routes the request to the secondary gaming server when the status of the primary gaming server is failed. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8)
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9. A method of operating a gaming system, the gaming system comprising a player station, a primary gaming server, and a secondary gaming server, the player station being remotely located from and communicable with the primary and secondary gaming servers via a communication network, the method comprising the steps of:
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displaying on the player station a simulation of a game of chance; a watchdog facility transmitting a data packet to the primary gaming server at regular intervals; the watchdog facility changing a status of the primary gaming server from active to failed whenever an expected response to the data packet is not received from the primary gaming server within a predetermined time interval; a controller in the player station routing a request to provide an outcome of a turn of the game of chance, wherein the controller routes request to the primary gaming server when the status of the primary gaming server is active and routes the request to the secondary gaming server when the status of the primary gaming server is failed; determining an outcome in response to the request; and the player station receiving the outcome via the communication network and displaying the outcome to a player. - View Dependent Claims (10, 11, 12, 13, 14, 15)
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Specification