Method and system for verifying entitlement to play a game using a biometric identifier
First Claim
1. A method comprising:
- receiving, at a game server, fingerprint data of a player, the game server;
generating an identification code;
associating the identification code with the fingerprint data;
storing the fingerprint data and the identification code;
receiving a request from a requester via a remote gaming device to participate in a wager-based gaming session, the request including the identification code;
using the identification code received with the request to locate the stored fingerprint data;
continuously receiving, via the remote gaming device, second fingerprint data of the requestor from a fingerprint scanner connected with the remote gaming device, said fingerprint scanner comprising a clamp having generally opposing, hingedly coupled, legs, said legs having substantially similar form, one of said legs including a scanning surface, the clamp configured to press at least one finger of the player onto the scanning surface;
comparing the second fingerprint data with the stored fingerprint data;
initiating the wager-based gaming session only when the second fingerprint data and the stored fingerprint data match;
generating one or more plays of a wager-based game for output on the remote gaming device; and
terminating the wager-based gaming session upon an interruption of receipt of said second fingerprint data.
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Abstract
A player is permitted to participate in an interactive gaming event from a remote location, such as a hotel room or home computer, once the player'"'"'s entitlement to participate has been confirmed using a biometric identifier. One method of the invention includes first verifying the identity of a potential player of a gaming event, such as by verifying the age of the player. If verified, the fingerprint of the player is obtained and the fingerprint is stored in association with an assigned identification code. When a player requests to participate in a gaming event from a remote location, the player'"'"'s identification code is received from the player and is used to locate the corresponding stored fingerprint. The player then transmits their scanned fingerprint. If the transmitted fingerprint and stored fingerprint match, the player is verified as entitled to participate in the gaming event.
33 Citations
15 Claims
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1. A method comprising:
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receiving, at a game server, fingerprint data of a player, the game server; generating an identification code; associating the identification code with the fingerprint data; storing the fingerprint data and the identification code; receiving a request from a requester via a remote gaming device to participate in a wager-based gaming session, the request including the identification code; using the identification code received with the request to locate the stored fingerprint data; continuously receiving, via the remote gaming device, second fingerprint data of the requestor from a fingerprint scanner connected with the remote gaming device, said fingerprint scanner comprising a clamp having generally opposing, hingedly coupled, legs, said legs having substantially similar form, one of said legs including a scanning surface, the clamp configured to press at least one finger of the player onto the scanning surface; comparing the second fingerprint data with the stored fingerprint data; initiating the wager-based gaming session only when the second fingerprint data and the stored fingerprint data match; generating one or more plays of a wager-based game for output on the remote gaming device; and terminating the wager-based gaming session upon an interruption of receipt of said second fingerprint data. - View Dependent Claims (2, 3, 4, 5, 6)
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7. A gaming system comprising:
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a game server and a remote gaming device; the game server comprising a processor in communication with a memory wherein the processor is configured to 1) generate one or more plays of a wager-based game for output on the remote gaming device; 2) receive fingerprint data of a player; 3) generate an identification code; 4) associate the identification code with the fingerprint data; 5) store the fingerprint data and the identification code to the memory; 6) receive a request from the remote gaming device to participate in a wager-based gaming session; 7) receive the identification code with the request; 8) use the identification code to locate the stored fingerprint data; 9) continuously receive via the remote gaming device second fingerprint data of the requestor from a fingerprint scanner connected with the remote gaming device, said fingerprint scanner comprising a clamp having generally opposing, hingedly coupled legs, said legs having substantially similar form, one of said legs including a scanning surface, the clamp configured to press at least one finger of the player onto the scanning surface; 10) compare the second fingerprint data with the stored fingerprint data, 11) initiate the wager-based gaming session only when the second fingerprint data and the stored fingerprint data match; and 12) terminate the wager-based gaming session upon an interruption of receipt of said second fingerprint data; and the remote gaming device comprising 1) a display for outputting the one or more plays of the wager-based game; 2) the fingerprint scanner; and 3) a communication interface for communicating with the game server. - View Dependent Claims (8, 9, 10, 11, 12, 13)
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14. A gaming system comprising:
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a game server; a remote gaming device coupled to the game server and configured to output a wager-based game responsive to eligibility verification of a player by the game server; and a fingerprint scanner coupled to the remote gaming device, the fingerprint scanner comprising a clamp having generally opposing, hingedly coupled, legs, said legs having substantially similar form, one of said legs including a scanning surface, the clamp configured to press at least one finger of the player onto the scanning surface, said fingerprint scanner being configured to transmit fingerprint scan information to the game server; wherein the game server terminates the wager-based game upon an interruption of receipt of said fingerprint scan information. - View Dependent Claims (15)
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Specification