Proximity based games for mobile communication devices
First Claim
1. A method of interactive game play among a plurality of mobile wireless devices and a target source, wherein each of the mobile wireless devices includes a user interface, the method comprising:
- running a game program for interactive play of a game on the mobile wireless devices, wherein the game program determines a pictoral representation of the game on the user interface of each of the mobile wireless devices;
in the course of running the game program, each mobile wireless device (i) detecting a wireless signal from the target source and (ii) determining a radial proximity of the mobile wireless device to the target source based on a signal strength of the wireless signal;
using the radial proximity of one of the mobile wireless devices to the target source to alter the pictoral representation of the game on the user interface of each of the mobile wireless devicescalculating a distance of at least one of the mobile wireless devices to the target source based on the signal strength; and
outputting the distance to the user interface of at least one of the mobile wireless devices.
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Abstract
The present invention integrates the inference of a first mobile wireless device proximity to a second wireless device, access point, or other source (target source) by way of receiving, measuring and storing signal strength (or its equivalent) from the source as an integral element of game play for a game. The proximity determination that one wireless device is close to a target source provides the ability to create new and interesting interactive games that can take advantage of the communication and network capabilities of mobile wireless devices.
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Citations
7 Claims
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1. A method of interactive game play among a plurality of mobile wireless devices and a target source, wherein each of the mobile wireless devices includes a user interface, the method comprising:
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running a game program for interactive play of a game on the mobile wireless devices, wherein the game program determines a pictoral representation of the game on the user interface of each of the mobile wireless devices; in the course of running the game program, each mobile wireless device (i) detecting a wireless signal from the target source and (ii) determining a radial proximity of the mobile wireless device to the target source based on a signal strength of the wireless signal; using the radial proximity of one of the mobile wireless devices to the target source to alter the pictoral representation of the game on the user interface of each of the mobile wireless devices calculating a distance of at least one of the mobile wireless devices to the target source based on the signal strength; and outputting the distance to the user interface of at least one of the mobile wireless devices. - View Dependent Claims (2, 3, 4, 5, 6, 7)
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Specification