Gamepiece controller using a movable position-sensing display device including a movement currency mode of movement
First Claim
1. A method for controlling movement of a gamepiece in an electronic game, the method comprising:
- determining by a processor that a device is being moved across a horizontal surface, wherein the device includes a display, user input control, transceiver, and digital processor, wherein the device is slid in response to force applied by one or more human hands of a user;
displaying a gamepiece icon on the display;
sending signals via the transceiver to one or more other devices being moved by one or more other users in the game, wherein the signals are responsive to the user input control and the device movement to affect gameplay;
defining a threshold speed of movement in a predetermined direction for the gamepiece in a game, wherein the gamepiece is controlled by the device;
detecting when the device is being moved in the predetermined direction at a particular speed that is greater than the threshold speed, and in response to the detecting;
decreasing a value of a movement currency associated with the gamepiece; and
encumbering an attribute of the gamepiece in the game when it is determined that the movement currency value has decreased past a predetermined value.
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Abstract
Embodiments of the invention provide a method and apparatus for moving a gamepiece in an electronic game where gamepieces are moved by user movement of devices. For example, cell phones may be used to control gamepiece movement on a table top or other surface. Each user moves their respective cell phone to control the movement of their gamepiece. Other user controls can be used to provide additional interaction. One embodiment discloses a tank game where each user operates a tank that is used to shoot at other user gamepieces in real time as the users move about a table top surface. Details are provided of two specific types of movement, but other types of movement are possible.
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Citations
17 Claims
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1. A method for controlling movement of a gamepiece in an electronic game, the method comprising:
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determining by a processor that a device is being moved across a horizontal surface, wherein the device includes a display, user input control, transceiver, and digital processor, wherein the device is slid in response to force applied by one or more human hands of a user; displaying a gamepiece icon on the display; sending signals via the transceiver to one or more other devices being moved by one or more other users in the game, wherein the signals are responsive to the user input control and the device movement to affect gameplay; defining a threshold speed of movement in a predetermined direction for the gamepiece in a game, wherein the gamepiece is controlled by the device; detecting when the device is being moved in the predetermined direction at a particular speed that is greater than the threshold speed, and in response to the detecting; decreasing a value of a movement currency associated with the gamepiece; and encumbering an attribute of the gamepiece in the game when it is determined that the movement currency value has decreased past a predetermined value. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 14, 15, 16)
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10. An apparatus for controlling movement of a gamepiece in an electronic game, wherein the apparatus includes a device is being moved across a horizontal surface, wherein the device includes a display, user input control, transceiver, and digital processor, wherein the device is moved in response to force applied by one or more human hands of a user, the apparatus further comprising a non-transitory processor-readable storage device including instructions executable by the processor for:
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displaying a gamepiece icon on the display; sending signals via the transceiver to one or more other devices being moved by one or more other users in the game, wherein the signals are responsive to the user input control and the device movement to affect gameplay; defining a threshold speed of movement in a predetermined direction for the gamepiece in a game, wherein the gamepiece is controlled by the device; detecting when the device is being moved in the predetermined direction at a particular speed that is greater than the threshold speed, and in response to the detecting; decreasing a value of a movement currency associated with the gamepiece; and encumbering an attribute of the gamepiece in the game when it is determined that the movement currency value has decreased past a predetermined value. - View Dependent Claims (11, 12, 13)
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17. A non-transitory processor-readable storage device including one or more instructions executable by a digital processor for controlling movement of a gamepiece in an electronic game, wherein the digital processor is included in a device that is being moved across a horizontal surface, wherein the device includes a display, user input control and transceiver, wherein the device is moved in response to force applied by one or more human hands of a user, the apparatus further comprising a processor-readable storage device including instructions executable by the digital processor for:
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displaying a gamepiece icon on the display; sending signals via the transceiver to one or more other devices being moved by one or more other users in the game, wherein the signals are responsive to the user input control and the device movement to affect gameplay; defining a threshold speed of movement in a predetermined direction for the gamepiece in a game, wherein the gamepiece is controlled by the device; detecting when the device is being moved in the predetermined direction at a particular speed that is greater than the threshold speed, and in response to the detecting; decreasing a value of a movement currency associated with the gamepiece; and encumbering an attribute of the gamepiece in the game when it is determined that the movement currency value has decreased past a predetermined value.
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Specification