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Networked computer graphics rendering system with multiple displays for displaying multiple viewing frustums

  • US 8,269,691 B2
  • Filed: 06/26/2009
  • Issued: 09/18/2012
  • Est. Priority Date: 06/26/2009
  • Status: Active Grant
First Claim
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1. A multiple display graphics rendering system, comprising:

  • a server including a first display device and a first computing platform, the first computing platform to execute a first application that generates a world space and renders from the generated world space a first viewing frustum for display on the first display device, the first viewing frustum having an origin at a world space position of the application; and

    a client coupled to the server via a communication link, the client including a second display device and a second computing platform, the second computing platform to receive transmission of the world space position, to execute a second application that regenerates the world space and renders from the regenerated world space a second viewing frustum for display on the second display device, the second viewing frustum having an origin at the world space position with a orientation offset from the first viewing frustum, wherein, in response to the server being networked with the client, a field of view (FOV) of the first viewing frustum is reduced relative to the FOV when the first computing platform is operable in a stand-alone mode.

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