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Video game system using pre-encoded digital audio mixing

  • US 8,270,439 B2
  • Filed: 01/05/2007
  • Issued: 09/18/2012
  • Est. Priority Date: 07/08/2005
  • Status: Expired due to Fees
First Claim
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1. A method of encoding audio, comprising:

  • at a computer system including one or more processors and memory;

    storing data representing a plurality of independent audio signals, the data representing each respective audio signal comprising a respective sequence of source frames of audio data;

    wherein each source frame in the respective sequence of sources frames comprises a plurality of copies of the audio data of the source frame, each copy of the audio data of the source frame having an associated quality level, the quality level of each copy being a member of a predefined range of quality levels that range from a highest quality level to a lowest quality level;

    receiving a user command;

    in response to the user command, selecting a first audio signal; and

    merging the sequences of source frames for the first audio signal and a second audio signal into a sequence of target frames, wherein;

    the target frames comprise a plurality of target channels in the target frames;

    the first audio signal comprises an episodic source of non-silent audio data that includes sequences of audio data representing silence;

    the second audio signal comprises a continuous source of non-silent audio data; and

    the merging includes, for a respective target frame;

    selecting a quality level;

    selecting a first source frame for the first audio signal at the selected quality level;

    selecting a second source frame for the second audio signal at the selected quality level; and

    assigning the first source frame and the second source frame to separate respective target channels in the respective target frame.

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