Educational device for simulating addictive behavior and method of using
First Claim
Patent Images
1. An addiction simulator for use in an educational program for simulating addictive behavior effected by addiction to an addictant without means for dispensing of the addictant, comprising:
- (a) an enclosure; and
(b) an addictive behavior simulation system within the enclosure for periodically requesting simulated addictive behavior, including at least;
(i) a means for generating a perceptible addictant demand signal;
(ii) an interval timer in communication with the addictant demand signal generating means for initiating generation of the addictant demand signal at intervals selected from (A) intervals of substantially identical duration, (B) intervals of varying and patternless duration, and (C) intervals of diminishing duration representative of the development of tolerance for the requested addictant; and
(iii) an inventory control system comprising an electronic circuit effective for;
(A) generating an initial addictant inventory value;
(B) detecting a request for addictant from an assigned individual in response to a generated addictant demand signal, including detection of the amount of addictant requested;
(C) decrementing the addictant inventory value in response to a detected request for addictant by the amount of addictant requested when the inventory value is greater than the amount of addictant requested; and
(D) generating a perceptible refusal signal in response to a detected request for addictant when the addictant inventory value is less than the amount of addictant requested.
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Abstract
An addiction simulator for use in an educational program, operable for (i) periodically requesting simulated addictive behavior, (ii) receiving a satisfaction signal from an assigned individual in response to a generated request, representing consumption of an amount of addictant in limited supply, and (iii) refusing acceptance of a satisfaction signal when the supply of addictant has been exhausted. The duration of the interval between requests can based upon a physiological characteristic of the assigned individual.
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Citations
98 Claims
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1. An addiction simulator for use in an educational program for simulating addictive behavior effected by addiction to an addictant without means for dispensing of the addictant, comprising:
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(a) an enclosure; and (b) an addictive behavior simulation system within the enclosure for periodically requesting simulated addictive behavior, including at least; (i) a means for generating a perceptible addictant demand signal; (ii) an interval timer in communication with the addictant demand signal generating means for initiating generation of the addictant demand signal at intervals selected from (A) intervals of substantially identical duration, (B) intervals of varying and patternless duration, and (C) intervals of diminishing duration representative of the development of tolerance for the requested addictant; and (iii) an inventory control system comprising an electronic circuit effective for; (A) generating an initial addictant inventory value; (B) detecting a request for addictant from an assigned individual in response to a generated addictant demand signal, including detection of the amount of addictant requested; (C) decrementing the addictant inventory value in response to a detected request for addictant by the amount of addictant requested when the inventory value is greater than the amount of addictant requested; and (D) generating a perceptible refusal signal in response to a detected request for addictant when the addictant inventory value is less than the amount of addictant requested. - View Dependent Claims (6, 9, 12, 15, 18, 21, 24, 27, 30, 33, 36, 39, 42, 45, 48, 50, 51, 53, 54, 56, 57, 59, 60, 62, 63, 65, 78, 81, 84, 87, 90)
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2. An addiction simulator for use in an educational program for simulating addictive behavior effected by addiction to an addictant without means for dispensing of the addictant, comprising:
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(a) an enclosure; and (b) an addictive behavior simulation system within the enclosure for periodically requesting simulated addictive behavior, including at least; (i) a means for periodically generating a continuous or repetitive perceptible addictant demand signal; (ii) a means for receiving a satisfaction signal from an assigned individual in response to a generated perceptible addictant demand signal; (iii) a means in communication with the addictant demand signal generating means and the satisfaction signal receiving means for terminating continued or repetitive generation of the perceptible addictant demand signal upon receipt of the satisfaction signal, and (iv) an inventory control system comprising an electronic circuit effective for; (A) generating an initial addictant inventory value; (B) detecting a request for addictant from an assigned individual in response to a generated addictant demand signal, including detection of the amount of addictant requested; (C) decrementing the addictant inventory value in response to a detected request for addictant by the amount of addictant requested when the inventory value is greater than the amount of addictant requested; and (D) generating a perceptible refusal signal in response to a detected request for addictant when the addictant inventory value is less than the amount of addictant requested. - View Dependent Claims (4, 7, 10, 13, 16, 19, 22, 25, 28, 31, 34, 37, 40, 43, 46, 49, 52, 55, 58, 61, 64, 66, 74, 76, 79, 82, 85, 88, 91, 93, 95, 97)
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3. An addiction simulator for use in an educational program for simulating addictive behavior effected by addiction to an addictant without means for dispensing of the addictant, comprising:
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(a) an enclosure; and (b) an addictive behavior simulation system within the enclosure for periodically requesting simulated addictive behavior, including at least; (i) a means for periodically generating a continuous or repetitive perceptible addictant demand signal; (ii) a means for receiving a satisfaction signal from an assigned individual in response to a generated perceptible addictant demand signal; (iii) a means in communication with the addictant demand signal generating means and the satisfaction signal receiving means for terminating continued or repetitive generation of the perceptible addictant demand signal upon receipt of the satisfaction signal, and (iv) an interval timer in communication with the addictant demand signal generating means for initiating generation of the addictant demand signal at intervals, wherein the duration of the interval between the generation of sequential addictant demand signals is a function of at least the values of a simulated blood addictant content determined for an assigned individual, wherein the value of the simulated blood addictant content is determined at least in part by; (A) gathering at least one physiological addictant response data point of the assigned individual; (B) measuring passage of time since a simulated intake of addictant by the assigned individual; and (C) periodically determining the value of the simulated blood addictant content for the assigned individual as a function of at least the measured passage of time since the simulated intake of addictant and the physiological addictant response data point gathered for the assigned individual. - View Dependent Claims (5, 8, 11, 14, 17, 20, 23, 26, 29, 32, 35, 38, 41, 44, 47, 67, 68, 69, 70, 71, 72, 73, 75, 77, 80, 83, 86, 89, 92, 94, 96, 98)
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Specification