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Attribute building for characters in a virtual environment

  • US 8,272,951 B2
  • Filed: 04/01/2008
  • Issued: 09/25/2012
  • Est. Priority Date: 05/02/2007
  • Status: Active Grant
First Claim
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1. An attribute building system for characters in a virtual environment comprising:

  • a real-time monitoring component that receives a training request for a training session associated with at least one attribute and that determines whether a minimum real-time threshold value has elapsed since a previous training session in order to permit further processing of the training request, wherein the training request is submitted on behalf of a character and wherein the real-time monitoring component denies the training request when the minimum real-time threshold value has not elapsed since the previous training session and where the real-time monitoring component denies the training request by at least one of preventing participation in a competition that requires completion of said training request and not advancing to a subsequent level, wherein the real-time monitoring component determines upon receipt of the training request how many training sessions the user has participated in within a 24-hour period to determine whether the user has already participated in a permitted number of training sessions allowed within the 24-hour period, and wherein the training request is denied until the 24-hour period has elapsed by at least one of preventing participation in a competition that requires completion of said training request and not advancing to a subsequent level;

    a training selection component that determines a level of training for the character based at least in part on a training history of the character, and that selects the training session from among multiple different possible training sessions, based at least in part on the character'"'"'s training history, and wherein said training selection component presents the training session on-screen; and

    a performance indicator display that presents at least one of a grade, score and final result indication of the training session on-screen, wherein successful completion of the training session facilitates advancement to more difficult levels of training sessions for the at least one attribute and wherein the at least one attribute increases social status and value of the character in the virtual environment.

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