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Identifying obstructions in an impression area

  • US 8,272,964 B2
  • Filed: 09/30/2009
  • Issued: 09/25/2012
  • Est. Priority Date: 07/04/2000
  • Status: Active Grant
First Claim
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1. A method for determining the existence of an obstruction in an impression area within a video game environment, the method comprising:

  • accessing an advertisement stored in memory, the advertisement accessed via an end-user client device; and

    executing instructions stored in memory, wherein execution of instructions by a processor;

    renders the advertisement within a video game environment,sends an obstruction probe on a line-of-sight path between a game character in the video game environment controlled by a user and the advertisement,detects any intersection of the obstruction probe with one or more polygonal sides of at least one object on the line-of-sight path;

    determining a percentage of the intersection; and

    calculating an advertising impression value based on the percentage of the intersection.

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