Flat rate wager-based game play techniques for casino table game environments
First Claim
1. A system comprising:
- at least one processor;
at least one interface operable to provide a communication link to at least one other network device in a gaming network;
memory; and
a gaming table, the gaming table comprising;
a media detector/reader configured to receive signals and obtain information from a player tracking device associated with a first player and an electronic wagering token associated with the first player;
a player tracking manager configured to automatically detect information relating to the first player, including at least one of a wagering activity and a game play activity;
the system being configured to;
automatically detect a presence of a first player at the gaming table, by detecting, with the media detector/reader, a player tracking device associated with the first player;
automatically detect one or both of a presence and relative location of the electronic wagering token, wherein the electronic wagering token comprises a power source, a processor, memory, one or more status indicators, and a wireless interface, and is configurable by an external device for storing information relating to one or more flat rate table game sessions associated with the first player;
automatically initiate a first flat rate table game session for the first player in response to a determination that a first set of criteria has been satisfiedautomatically track, in response to initiating the first flat rate table game session for the first player, at least one of the wagering activity and the game play activity, using the automatically detected information.
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Accused Products
Abstract
Various techniques are disclosed for operating, at a live casino gaming table, a table game having a flat rate play session costing a flat rate price. In one embodiment, the flat rate play session may span multiple plays on the gaming table over a pre-established duration. In at least one embodiment, a given gaming table may be operable to simultaneously or concurrently host both flat rate game play and non-flat rate game play to different players at the gaming table. In one embodiment, the gaming table may include an intelligent multi-player electronic gaming system which is operable to identify price parameters, and/or operable to determine a flat rate price of playing a flat rate table game session based on those price parameters. Additional aspects relate to automated start/stop/suspend/end of flat rate table game sessions.
124 Citations
26 Claims
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1. A system comprising:
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at least one processor; at least one interface operable to provide a communication link to at least one other network device in a gaming network; memory; and a gaming table, the gaming table comprising; a media detector/reader configured to receive signals and obtain information from a player tracking device associated with a first player and an electronic wagering token associated with the first player; a player tracking manager configured to automatically detect information relating to the first player, including at least one of a wagering activity and a game play activity; the system being configured to; automatically detect a presence of a first player at the gaming table, by detecting, with the media detector/reader, a player tracking device associated with the first player; automatically detect one or both of a presence and relative location of the electronic wagering token, wherein the electronic wagering token comprises a power source, a processor, memory, one or more status indicators, and a wireless interface, and is configurable by an external device for storing information relating to one or more flat rate table game sessions associated with the first player; automatically initiate a first flat rate table game session for the first player in response to a determination that a first set of criteria has been satisfied automatically track, in response to initiating the first flat rate table game session for the first player, at least one of the wagering activity and the game play activity, using the automatically detected information. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13)
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14. A method comprising:
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automatically detecting a presence of a first player at a first gaming table, the gaming table comprising a media detector/reader configured to receive signals and obtain information from a player tracking device associated with a first player and an electronic wagering token associated with the first player, and a player tracking manager configured to automatically detect information relating to the first player, including at least one of a wagering activity and a game play activity, wherein the automatically detecting comprises detecting, with the media detector/reader, a player tracking device associated with the first player; automatically detecting one or both of a presence and relative location of the electronic wagering token, wherein the electronic wagering token comprises a power source, a processor, memory, one or more status indicators, and a wireless interface, and is configurable by an external device for storing information relating to one or more flat rate table game sessions associated with the first player; automatically initiating a first flat rate table game session for the first player in response to a determination that a first set of criteria has been satisfied; and automatically tracking, in response to initiating the first flat rate table game session for the first player, at least one of the wagering activity and the game play activity, using the automatically detected information. - View Dependent Claims (15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26)
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Specification