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Method and apparatus for using a common pointing input to control 3D viewpoint and object targeting

  • US 8,277,316 B2
  • Filed: 09/14/2006
  • Issued: 10/02/2012
  • Est. Priority Date: 09/14/2006
  • Status: Active Grant
First Claim
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1. A method of allowing a video game user to use a weapon targeting marker to both (a) target a virtual weapon and (b) progressively pan in a desired direction a displayed 3-D viewpoint within a three-dimensional video game computer graphics display system to reveal additional portions of a 3D virtual world, the method comprising:

  • displaying, on a display in a display area, an image of a three-dimensional virtual world viewed from a viewpoint, the three-dimensional virtual world including at least one virtual object which the user can control a virtual weapon to aim at;

    dividing said display area into at least an outer region and an inner region, the outer region surrounding the inner region;

    displaying a weapon targeting marker on said display at a position that is at least in part responsive to a user input, said weapon targeting marker indicating a location within said three-dimensional virtual world at which said virtual weapon is aiming;

    positioning the weapon targeting marker at a position that is responsive to user manipulation of an input device, thereby allowing the user to target the at least one displayed virtual object;

    progressively panning the 3-D viewpoint to reveal additional portions of the 3D world for display while simultaneously changing the location of the weapon targeting marker within the three-dimensional virtual world when the user manipulates the input device to position the weapon targeting marker within the outer region; and

    changing the location of the weapon targeting marker within the three-dimensional virtual world without changing the 3-D viewpoint when the user manipulates the input device to move the weapon targeting marker within the inner region.

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