System and method for collecting and using player information
First Claim
1. A computer-implemented system for collecting player information, the system comprising:
- a collector adapted to collect information relating to a plurality of frequent player accounts associated with a player wherein the plurality of frequent player accounts are player accounts related to a respective plurality of separate gaming establishments;
a database adapted to store the collected information; and
further comprising a component configured to execute a trading of frequent player points between a plurality of players.
6 Assignments
0 Petitions
Accused Products
Abstract
A distributed computer system is provided for collecting player information. Further, a scoring system is provided that rates a player based on one or more elements of the collected information. Players may be rated with respect to a number of characteristics. Responsive to a determined rating or score, action may be taken by the distributed system with regard to the player. For instance, the player may be provided a complimentary offer, provided an award, and invitation to come to a gambling location, presented an advertisement, or other action may be performed involving the player. Further, the distributed computer system may permit a player to manage their frequent player accounts and receive complimentary offers based on a set of criteria specified by the player.
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Citations
20 Claims
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1. A computer-implemented system for collecting player information, the system comprising:
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a collector adapted to collect information relating to a plurality of frequent player accounts associated with a player wherein the plurality of frequent player accounts are player accounts related to a respective plurality of separate gaming establishments; a database adapted to store the collected information; and further comprising a component configured to execute a trading of frequent player points between a plurality of players. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9)
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10. A computer-implemented method for collecting player information, the system comprising acts of:
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collecting, via a collector, information relating to a plurality of frequent player accounts associated with a player wherein the plurality of frequent player accounts are player accounts related to a respective plurality of separate gaming establishments; storing, in a database, the collected information; and further comprising an act of executing a trading of frequent player points between a plurality of players. - View Dependent Claims (11, 12, 13, 14, 15, 16, 17, 18)
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19. A non-transitory computer readable medium comprising computer-executable instructions that when executed on a processor performs a method for collecting player information in a distributed computer system, the method comprising acts of:
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collecting information relating to a plurality of frequent player accounts associated with a player wherein the plurality of frequent player accounts are player accounts related to a respective plurality of separate gaming establishments; storing, in a database, the collected information; and further comprising an act of executing a trading of frequent player points between a plurality of players. - View Dependent Claims (20)
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Specification