Horseback riding simulation
First Claim
Patent Images
1. A method of simulating horseback riding comprising:
- (a) providing a cushioning device configured to support a player, the cushioning device having a dome-shaped portion configured to support the cushioning device directly on a surface so that the cushioning device is tiltable with respect to the surface by a player sitting on the cushioning device;
(b) providing a receptacle on the cushioning device into which a handholdable video game remote control of the type having an acceleration sensor can be removably inserted and retained;
(c) detecting, with the inserted handholdable video game remote control acceleration sensor, the motion and balance of a player sitting on the cushioning device; and
(d) in response to said detected motion and balance, using a processor to automatically dynamically generate a 3D graphics display simulating riding a horse.
1 Assignment
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Accused Products
Abstract
An inflatable air cushion or other type seat a person can sit on is instrumented with electronic input devices that can sense motion of the cushion and/or motion of the person'"'"'s body. Such input devices provide inputs to a computer graphics system that dynamically generates a responsive scene on a real time display. The sensed motion can be used to generate a graphics simulation of horseback riding.
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Citations
18 Claims
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1. A method of simulating horseback riding comprising:
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(a) providing a cushioning device configured to support a player, the cushioning device having a dome-shaped portion configured to support the cushioning device directly on a surface so that the cushioning device is tiltable with respect to the surface by a player sitting on the cushioning device; (b) providing a receptacle on the cushioning device into which a handholdable video game remote control of the type having an acceleration sensor can be removably inserted and retained; (c) detecting, with the inserted handholdable video game remote control acceleration sensor, the motion and balance of a player sitting on the cushioning device; and (d) in response to said detected motion and balance, using a processor to automatically dynamically generate a 3D graphics display simulating riding a horse. - View Dependent Claims (2, 3, 4, 5)
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6. A video game accessory for use with a video game system having a processor and a display, comprising:
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an inflatable cushion dimensioned and configured for a user to straddle and sit on, the inflatable cushion including a rounded portion that enables the inflatable cushion to be supported on a surface in such a way that a person seated on the cushion can tilt the cushion in any direction; and a mounting structure affixed to said inflatable cushion, said mounting structure being dimensioned to removably accept an elongated handheld remote control device of the type that can sense acceleration due to movement and balance of a person seated on the cushion, wherein a processor coupled to said handheld remote control device uses sensed acceleration corresponding to movement and balance of a person seated on said inflatable cushion to change a gait of a displayed simulated virtual animal.
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7. A video game accessory comprising:
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an inflatable seat having a structure for accepting and retaining a normally handheld video game remote control, the inflatable seat having a domed lower portion configured to tilt in any of several directions when resting on a surface; said handheld video game remote control having therein at least one acceleration sensor, said acceleration sensor being used to detect motion and balance of a player seated on said inflatable seat, the seat having a structure for removably accepting and retaining the handheld video game remote control, wherein the structure includes a channel configured to allow a cable to pass therethrough, the handheld video game remote control being configured to accept a connector that connects the handheld video game remote control to a further handheld controller having a motion sensor therein.
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8. A video game accessory comprising:
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a tiltable freestanding compressible seat having a structure for removably accepting and retaining a handholdable video game remote control device having at least one acceleration sensor that senses motion and balance of a player sitting on said seat; and a graphics device wirelessly coupled to said handholdable video game remote control, said graphics device providing haptic feedback to said player that simulates a gait at which a movable platform travels through a virtual landscape in response to said sensed motion and balance, wherein the structure includes a channel configured to allow a cable to pass therethrough, the handholdable video game remote control being configured to accept a connector that connects the handholdable video game remote control to a further handheld controller having a motion sensor therein. - View Dependent Claims (9, 10, 11, 12)
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13. A video game accessory comprising:
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a tiltable freestanding compressible seat having a structure for removably accepting and retaining a handholdable video game remote control device having at least one acceleration sensor that senses motion and balance of a player sitting on said seat; and a graphics device wirelessly coupled to said handholdable video game remote control, said graphics device providing haptic feedback to said player that simulates a gait at which a movable platform travels through a virtual landscape in response to said sensed motion and balance; wherein the handholdable video game remote control has user-manipulable controls thereon, and the receptacle comprises a rigid material that slidably accepts and retains the handholdable video game remote control therein and is configured to expose the user-manipulable controls to operation while the handholdable video game remote control is accepted and retained by the receptacle.
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14. A video game accessory comprising:
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a tiltable freestanding compressible seat having a structure for removably accepting and retaining a handholdable video game remote control device having at least one acceleration sensor that senses motion and balance of a player sitting on said seat; and a graphics device wirelessly coupled to said handholdable video game remote control, said graphics device providing haptic feedback to said player that simulates a gait at which a movable platform travels through a virtual landscape in response to said sensed motion and balance; wherein the compressible seat transmits vibration generated by the handholdable video game remote control device at least in part in response to sensed acceleration.
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15. A method of simulating horseback riding comprising:
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(a) providing a cushioning device configured to support a player, the cushioning device having a dome-shaped portion configured to support the cushioning device directly on a surface so that the cushioning device is tiltable with respect to the surface by a player sitting on the cushioning device; (b) providing a receptacle on the cushioning device into which a handholdable video game remote control of the type having a gyrosensor can be removably inserted and retained; (c) detecting, with the inserted handholdable video game remote control gyrosensor, the motion and balance of a player sitting on the cushioning device; and (d) in response to said detected motion and balance, using a processor to automatically dynamically generate a 3D graphics display simulating riding a horse.
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16. A video game accessory for use with a video game system having a processor and a display, comprising:
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an inflatable cushion dimensioned and configured for a user to straddle and sit on, the inflatable cushion including a rounded portion that enables the inflatable cushion to be supported on a surface in such a way that a person seated on the cushion can tilt the cushion in any direction; and a mounting structure affixed to said inflatable cushion, said mounting structure being dimensioned to removably accept an elongated handheld remote control device of the type that uses a gyrosensor to sense movement and balance of a person seated on the cushion, wherein a processor coupled to said handheld remote control device uses the sensed movement and balance of a person seated on said inflatable cushion to change the gait of a displayed simulated virtual animal. - View Dependent Claims (17, 18)
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Specification