Attribute enhancement in virtual world environments
First Claim
1. A method of managing attributes in a virtual-world, comprising:
- (a) selecting at least one baseline virtual object within a collective grouping of one or more virtual objects that form at least a part of an in-progress interaction in a virtual-world wherein in said selecting at least one baseline virtual object within a collective grouping of one or more virtual objects that form at least a part of an in-progress interaction in a virtual world includes;
(i) selecting at least one baseline virtual object within a collective grouping of one or more virtual objects that form at least a part of an in-game experience;
(b) identifying an agreement with at least one real-world entity with provides for at least one adjustment of at least one attribute characteristic of the at least one baseline virtual object within the collective grouping of one or more virtual objects that form at least a part of an in-progress interaction in the virtual-world;
(c) providing—
consistent with the terms of the agreement with the at least one real-world entity and valuable consideration provided by or on behalf of the at least one real-world entity—
at least one adjustment of at least one attribute characteristic of the at least one baseline virtual object within the collective grouping of the one or more virtual objects that form at least a part of the in-progress interaction in the virtual-world, wherein said providing—
consistent with the terms of the agreement with the at least one real-world entity and valuable consideration provided by or on behalf of the at least one real-world entity—
at least one adjustment of at least one attribute characteristic of the at least one baseline virtual object within the collective grouping of the one or more virtual objects that form at least a part of the in-progress interaction in the virtual-world further includes;
(i) providing the at least one adjustment of at least one attribute characteristic of the at least one baseline virtual object by one or more of the following types of techniques;
enhancing an existing virtual object, adding a supplemental attribute, providing diminution of another virtual object, weakening another virtual object, changing a characteristic, changing a performance attribute, and supplementing another object; and
(d) implementing via a processor a virtual-world notification technique to help establish a recognizable association between the at least one real-world entity as a sponsor of the at least one adjustment of the at least one attribute characteristic of the at least one baseline virtual object within the collective grouping of the one or more virtual objects that form at least a part of the in-progress interaction in the virtual-world.
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Accused Products
Abstract
A method and system provides arrangements creating a relationship between a real-world entity and a virtual world environment. A virtual world patron can participate in various virtual world activities including transactions to acquire virtual products, virtual services, and/or virtual items of value. Feedback may be provided and records kept regarding the virtual world activities and transactions. The virtual world patron may also have an opportunity of engaging in related real-world activities and transactions. Designated virtual objects with special distinguishable attributes may be sponsored by a real-world entity. Some virtual world communication techniques may be used to help establish a recognizable association between the real-world entity and the designated virtual objects.
260 Citations
39 Claims
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1. A method of managing attributes in a virtual-world, comprising:
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(a) selecting at least one baseline virtual object within a collective grouping of one or more virtual objects that form at least a part of an in-progress interaction in a virtual-world wherein in said selecting at least one baseline virtual object within a collective grouping of one or more virtual objects that form at least a part of an in-progress interaction in a virtual world includes; (i) selecting at least one baseline virtual object within a collective grouping of one or more virtual objects that form at least a part of an in-game experience; (b) identifying an agreement with at least one real-world entity with provides for at least one adjustment of at least one attribute characteristic of the at least one baseline virtual object within the collective grouping of one or more virtual objects that form at least a part of an in-progress interaction in the virtual-world; (c) providing—
consistent with the terms of the agreement with the at least one real-world entity and valuable consideration provided by or on behalf of the at least one real-world entity—
at least one adjustment of at least one attribute characteristic of the at least one baseline virtual object within the collective grouping of the one or more virtual objects that form at least a part of the in-progress interaction in the virtual-world, wherein said providing—
consistent with the terms of the agreement with the at least one real-world entity and valuable consideration provided by or on behalf of the at least one real-world entity—
at least one adjustment of at least one attribute characteristic of the at least one baseline virtual object within the collective grouping of the one or more virtual objects that form at least a part of the in-progress interaction in the virtual-world further includes;(i) providing the at least one adjustment of at least one attribute characteristic of the at least one baseline virtual object by one or more of the following types of techniques;
enhancing an existing virtual object, adding a supplemental attribute, providing diminution of another virtual object, weakening another virtual object, changing a characteristic, changing a performance attribute, and supplementing another object; and(d) implementing via a processor a virtual-world notification technique to help establish a recognizable association between the at least one real-world entity as a sponsor of the at least one adjustment of the at least one attribute characteristic of the at least one baseline virtual object within the collective grouping of the one or more virtual objects that form at least a part of the in-progress interaction in the virtual-world. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18)
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19. A method of managing attributes in a virtual-world, comprising:
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(a) selecting at least one baseline virtual object with a collective grouping of one or more virtual objects that form at least a part of an in-progress interaction in the virtual-world, wherein said selecting at least one baseline virtual object within a collective grouping of one or more virtual objects that form at least a part of an in-progress interaction in a virtual-world includes; (i) selecting at least one baseline virtual object within a collective grouping of one or more virtual objects that form at least a part of an in-game experience; (b) identifying an agreement with at least one real-world entity which provides for at least one adjustment of at least one attribute characteristic of the the at least one baseline virtual object within the collective grouping of one or more virtual objects that form at least a part of an in-progress interaction in the virtual-world, wherein the at least one adjustment of the at least one attribute characteristic of the at least one baseline virtual object within the collective grouping of the one or more virtual objects that form at least a part of the in-progress interaction in the virtual-world further includes; i) providing the at least one adjustment of at least one attribute characteristic of the at least one baseline virtual object by one or more of the following types of techniques; enhancing an existing virtual object, adding a supplemental attribute, providing diminution of another virtual object, weakening another virtual object, changing a characteristic, changing a performance attribute, and supplementing another object; and (c) implementing, via a processor, a virtual-world notification technique to help establish a recognizable association between the at least one real-world entity as a sponsor of the at least one adjustment of at least one attribute characteristic of the at least one baseline virtual object within the collective grouping of the one or more virtual objects that form at least a part of the in-progress interaction in the virtual-world. - View Dependent Claims (20, 21, 22, 23, 24)
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25. A system for managing virtual-world objects, comprising:
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(a) a computer processor configured for dynamic management of a least one baseline virtual object within a collective grouping of one or more virtual objects that form at least a part of an in-progress interaction in a virtual-world environment, wherein said computer processor configured for dynamic management of at least one baseline virtual object within a collective grouping of one or more virtual objects that form at least a part of an in-progress interaction in a virtual-world environment includes; (i) a computer processor configured to select at least one baseline virtual object within a collective grouping of one or more virtual objects that form at least a part of an in-game experience; (b) the computer processor configured to create a physical reality representative of one or more logical functions associated with identifying an agreement with at least one real-world entity which provides for at least one adjustment of at least one attribute characteristic the at least one baseline virtual object within the collective grouping of one or more virtual objects that form at least a part of an in-progress interaction in the virtual-world, wherein said computer processor configured to create a physical reality representative of one or more logical functions associated with identifying an agreement with at least one real-world entity which provides for at least one adjustment of at least one attribute characteristic the at least one baseline virtual object within the collective grouping of one or more virtual objects that form at least a part of an in-progress interaction in the virtual world further comprises; (i) the computer processor configured to create a physical reality representative of one or more logical functions associated with providing the at least one adjustment of at least one attribute characteristic of the at least one baseline virtual object via the computer processor to provide one or more of the following;
enhancement of a virtual object, a weakening of another virtual object, change of a characteristic, change of a performance attribute, and supplementation of another object; and(c) the computer processor configured to create a physical reality representative of one or more logical functions associated with providing—
consistent with the terms of the agreement with the at least one real-world entity and valuable consideration provided by or on behalf of the at least one real-world entity—
at least one adjustment of at least one attribute characteristic of the at least one baseline virtual object within the collective grouping of the one or more virtual objects that form at least a part of the in-progress interaction in the virtual-world. - View Dependent Claims (26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39)
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Specification