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Confidential presentations in virtual world infrastructure

  • US 8,285,786 B2
  • Filed: 08/29/2008
  • Issued: 10/09/2012
  • Est. Priority Date: 08/29/2008
  • Status: Expired due to Fees
First Claim
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1. A method for forming a confidential presentation, the method comprising the steps of securely maintaining storing textures and correspondence indicators in a memory of a confidential asset server outside a computing environment associated with a virtual application, wherein the confidential asset server does not reside on, and is not accessible by a computing resource maintained by a service provider of the virtual application;

  • obtaining, by an authorized entity, a correspondence indicator from the confidential asset server, wherein the correspondence indicator indicates a first texture that corresponds to a first object, wherein the first object is within the computing environment associated with the virtual application, wherein the first texture comprises confidential content that is securely maintained stored by the confidential asset server outside the computing environment associated with the virtual application;

    obtaining the first texture from the confidential asset server, wherein the confidential presentation comprises the first texture;

    overlaying the first texture onto the first object;

    obtaining a plurality of additional textures from the asset server; and

    overlaying the plurality of additional textures, wherein the correspondence indicator indicates correspondence between each of a plurality of additional objects and a corresponding one of the plurality of additional textures and wherein the confidential presentation comprises the plurality of additional textures, wherein P′

    ={p1, p2, p3 . . . p_n} is a set of texture identifiers comprising a plurality of texture identifiers, p1, p2, p3 . . . p_n, uniquely identifying each of the plurality of additional textures, wherein U′

    ={ul, u2, u3 . . . u k} is a set of Universally Unique Identifiers comprising a plurality of Universally Unique Identifiers, u1, u2, u3, . . . u_k, uniquely identifying each of the plurality of additional objects, wherein a correspondence indicator, m \in M, is created that correspond one of the plurality of texture identifiers to each one of the plurality of Universally Unique Identifiers.

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