Network game system and network game processing method
First Claim
1. A network game system comprising a network, a plurality of game processing terminals connected to said network and a server which receives information transmitted through said network from said game processing terminals and transmits necessary information to said game processing terminals,wherein a visual lobby is provided in a three dimension virtual space, a battle corner is provided at a predetermined position in said visual lobby and said battle corner is a partial area of said visual lobby,wherein characters, controlled by game processing terminals, currently positioned in said visual lobby outside said battle corner can recognize characters currently positioned in said battle corner inside said visual lobby, and characters controlled by game processing terminals currently in said battle corner inside said visual lobby can recognize characters currently positioned in said visual lobby outside said battle corner,wherein when a first character controlled by a first game processing terminal of said plurality of game processing terminals is currently positioned in said battle corner inside said visual lobby, said first game processing terminal searches for other characters, controlled by other said game processing terminals, currently positioned in said battle corner inside said visual lobby;
- wherein when said first game processing terminal finds other characters currently positioned in said battle corner inside said visual lobby, said first game processing terminal transmits to said server information necessary for grouping with said other game processing terminals controlling said other characters; and
wherein in response to said server receiving said information, said server processes grouping of said first game processing terminal and said other game processing terminals so that only said first game processing terminal and said other game processing terminals play a specific game on the network.
1 Assignment
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Accused Products
Abstract
When the game machines (2100, 2110 and 2120) join the same network game, display images necessary for the users playing in a common virtual space are displayed in the displays (2105, 2115 and 2125) of the game machines. The game machines are connected with the controllers (2109, 2119 and 2129). The users operate various operations by means of the controllers for executing the game. The user can play match against or cooperate with the users participating in a common network game, and can also communicate with the users.
36 Citations
8 Claims
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1. A network game system comprising a network, a plurality of game processing terminals connected to said network and a server which receives information transmitted through said network from said game processing terminals and transmits necessary information to said game processing terminals,
wherein a visual lobby is provided in a three dimension virtual space, a battle corner is provided at a predetermined position in said visual lobby and said battle corner is a partial area of said visual lobby, wherein characters, controlled by game processing terminals, currently positioned in said visual lobby outside said battle corner can recognize characters currently positioned in said battle corner inside said visual lobby, and characters controlled by game processing terminals currently in said battle corner inside said visual lobby can recognize characters currently positioned in said visual lobby outside said battle corner, wherein when a first character controlled by a first game processing terminal of said plurality of game processing terminals is currently positioned in said battle corner inside said visual lobby, said first game processing terminal searches for other characters, controlled by other said game processing terminals, currently positioned in said battle corner inside said visual lobby; -
wherein when said first game processing terminal finds other characters currently positioned in said battle corner inside said visual lobby, said first game processing terminal transmits to said server information necessary for grouping with said other game processing terminals controlling said other characters; and wherein in response to said server receiving said information, said server processes grouping of said first game processing terminal and said other game processing terminals so that only said first game processing terminal and said other game processing terminals play a specific game on the network. - View Dependent Claims (4)
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2. A network game processing method in a network game system comprising a network, a plurality of game processing terminals connected to said network and a server which receives information transmitted through said network from said game processing terminals and transmits necessary information to said game processing terminals,
the network game processing method comprising: -
providing a three dimensional virtual space by one or more of the plurality of game processing terminals, the three dimensional virtual space having a visual lobby and having a battle corner at a predetermined position in said visual lobby occupying a partial area of said visual lobby, wherein the plurality of game processing terminals are capable, respectively, of displaying at least a portion of the three dimensional virtual space, providing characters controlled by game processing terminals to occupy said three dimensional virtual space, wherein characters, controlled by game processing terminals, currently positioned in said visual lobby outside said battle corner can recognize characters currently positioned in said battle corner inside said visual lobby, and characters controlled by game processing terminals currently in said battle corner inside said visual lobby can recognize characters currently positioned in said visual lobby outside said battle corner, when a first character controlled by a first game processing terminal of said plurality of game processing terminals is currently positioned in said battle corner, said first game processing terminal searching for other characters, controlled by other said game processing terminals, positioned in said battle corner; when said first game processing terminal finds other characters currently positioned in said battle corner, said first game processing terminal transmitting to said server information necessary for grouping with said other game processing terminals controlling said other characters; in response to said server receiving said information, said server processing grouping of said first game processing terminal and said other game processing terminals so that only said first game processing terminal and said other game processing terminals play a specific game on the network. - View Dependent Claims (5, 7, 8)
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3. A computer program embodied on a computer-readable non-transitory storage medium and configured to implement a network gaming method among a server and a plurality of game processing terminals, connected in a network, when the program is read from the storage medium and executed among said plurality of game processing terminals and said server, comprising:
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providing a three dimensional virtual space by one or more of the plurality of game processing terminals, the three dimensional virtual space having a visual lobby and having a battle corner at a predetermined position in said visual lobby occupying a partial area of said visual lobby, wherein the plurality of game processing terminals are capable, respectively, of displaying at least a portion of the three dimensional virtual space, providing characters controlled by game processing terminals to occupy said three dimensional virtual space, wherein characters, controlled by game processing terminals, currently positioned in said visual lobby outside said battle corner can recognize characters currently positioned in said battle corner inside said visual lobby, and characters controlled by game processing terminals currently in said battle corner inside said visual lobby can recognize characters currently positioned in said visual lobby outside said battle corner, when a character controlled by a first game processing terminal of said plurality of game processing terminals is currently positioned in said battle corner, said first game processing terminal searching for other characters controlled by other said game processing terminals positioned in said battle corner; when said first game processing terminal finds other characters currently positioned in said battle corner, said first game processing terminal transmitting information necessary for grouping with said other game processing terminals controlling said other characters to said server; in response to said server receiving said information, said server processing grouping of said first game processing terminal and said other game processing terminals so that only said first game processing terminal and said other game processing terminals play a specific game on the network. - View Dependent Claims (6)
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Specification