Changing virtual items based on real-world events
First Claim
1. A non-transitory computer-readable medium comprising a set of instructions that, when executed by at least one processor of a computer system, cause the computer system to perform operations comprising:
- detecting that a player of a computer-implemented game has performed a location-based action, the location-based action being separate from a playing of the computer-implemented game by the player;
changing an attribute of a virtual item based on the detecting that the player has performed the location-based action;
detecting a lack of a presence of the player of the computer-implemented game at the location; and
reversing the changing of the attribute of the virtual item based on the detecting of the lacking of the presence of the player at the location.
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Accused Products
Abstract
A method of changing virtual items based on real-world events is disclosed. It is detected that a player of a computer-implemented game has performed a location-based action. An attribute of a virtual item in an inventory of a player character in the computer-implemented game is changed based on the detecting that the player has performed the location-based action. The player character is controlled in the computer-implemented game by the player of the computer-implemented game and the virtual item is usable within the computer-implemented game by the player character.
358 Citations
20 Claims
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1. A non-transitory computer-readable medium comprising a set of instructions that, when executed by at least one processor of a computer system, cause the computer system to perform operations comprising:
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detecting that a player of a computer-implemented game has performed a location-based action, the location-based action being separate from a playing of the computer-implemented game by the player; changing an attribute of a virtual item based on the detecting that the player has performed the location-based action; detecting a lack of a presence of the player of the computer-implemented game at the location; and reversing the changing of the attribute of the virtual item based on the detecting of the lacking of the presence of the player at the location. - View Dependent Claims (2, 3, 4, 5, 6)
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7. The non-transitory computer-readable medium of 1, wherein the virtual item is in an inventory of a player character in the computer-implemented game, the player character being controlled by the player of the computer-implemented game, the virtual item being usable within the computer-implemented game by the player character.
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8. A system comprising:
a processor-implemented game networking system configured to; detect that a player of a computer-implemented game has performed a location-based action, the location-based action being separate from a playing of the computer-implemented game by the player; change an attribute of a virtual item based on the detecting that the player has performed the location-based action; detect a lack of a presence of the player of the computer-implemented game at the location; and reverse the changing of the attribute of the virtual item based on the detecting of the lacking of the presence of the player at the location. - View Dependent Claims (9, 10, 11, 12, 13, 14)
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15. A method comprising:
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detecting that a player of a computer-implemented game has performed a location-based action, the location-based action being separate from a playing of the computer-implemented game by the player; changing an attribute of the virtual item based on the detecting that the player has performed the location-based action; detecting a lack of a presence of the player of the computer-implemented game at the location; and reversing the changing of the attribute of the virtual item based on the detecting of the lacking of the presence of the player at the location. - View Dependent Claims (16, 17, 18, 19, 20)
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Specification