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Changing virtual items based on real-world events

  • US 8,287,383 B1
  • Filed: 09/26/2011
  • Issued: 10/16/2012
  • Est. Priority Date: 06/30/2011
  • Status: Active Grant
First Claim
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1. A non-transitory computer-readable medium comprising a set of instructions that, when executed by at least one processor of a computer system, cause the computer system to perform operations comprising:

  • detecting that a player of a computer-implemented game has performed a location-based action, the location-based action being separate from a playing of the computer-implemented game by the player;

    changing an attribute of a virtual item based on the detecting that the player has performed the location-based action;

    detecting a lack of a presence of the player of the computer-implemented game at the location; and

    reversing the changing of the attribute of the virtual item based on the detecting of the lacking of the presence of the player at the location.

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