Game device, game processing method, information recording medium, and program
First Claim
1. A game device that executes a game wherein a player character configured to move based on player instructions and an enemy character exist within a virtual space, comprising:
- a storage unit which stores a position of the player character, a position of the enemy character, and a plurality of potential candidate positions for an appearance of the enemy character, within the virtual space;
a measuring unit which measures an elapsed time of the game from an initial time;
a calculating unit which calculates a distance that increases as the measured elapsed time increases; and
an appearance setting unit which selects one of the plurality of potential candidate positions, where the selected one of the plurality of potential candidate positions is the potential candidate position whose distance from the player character is closest to the calculated distance, and which stores the selected one of the plurality of potential candidate positions as a position of a new enemy character, to the storage unit.
1 Assignment
0 Petitions
Accused Products
Abstract
In a game device (200), a storage unit (201) stores a position of a player character, a position of an enemy character, and candidate positions for new enemy character appearance. A measuring unit (202) measures an elapsed time from the start of the game. The calculating unit (203) calculates a reference distance for determining a position where the new enemy character is to be produced based on the elapsed time measured by the measuring unit (202). The reference distance monotonically increases with respect to the elapsed time measured by the measuring unit (202). When a new enemy character is to be produced in the game, an appearance setting unit (204) selects from among the candidates stored in the storage unit (201) the candidate having a distance to the player character that is closest to the reference distance, and sets the selected position as the appearance position of the new enemy character.
8 Citations
11 Claims
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1. A game device that executes a game wherein a player character configured to move based on player instructions and an enemy character exist within a virtual space, comprising:
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a storage unit which stores a position of the player character, a position of the enemy character, and a plurality of potential candidate positions for an appearance of the enemy character, within the virtual space; a measuring unit which measures an elapsed time of the game from an initial time; a calculating unit which calculates a distance that increases as the measured elapsed time increases; and an appearance setting unit which selects one of the plurality of potential candidate positions, where the selected one of the plurality of potential candidate positions is the potential candidate position whose distance from the player character is closest to the calculated distance, and which stores the selected one of the plurality of potential candidate positions as a position of a new enemy character, to the storage unit. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9)
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10. A game processing method executed on a game device comprising a storage unit and a processing unit, which executes a game wherein a player character configured to move based on player instructions and an enemy character exist within a virtual space, the game processing method comprises:
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a storing step of storing in the storage unit a position of the player character, a position of the enemy character, and a plurality of potential position candidates for an appearance of the enemy character, within the virtual space; a measuring step, performed by the processing unit, of measuring an elapsed time of the game from an initial time; a calculating step, performed by the processing unit, of calculating a distance that increases as the measured elapsed time increases; an appearance setting step, performed by the processing unit, of selecting one of the plurality of potential candidate positions, where the selected one of the plurality of potential candidate positions is the potential candidate position whose distance from the player character is closest to the calculated distance and storing the selected one of the plurality of potential candidate positions as a position of a new enemy character to the storage unit; and
,an output step of acquiring the selected one of the plurality of potential candidate positions and the position of the player character from the storage unit and generating a game screen containing a representation of the player character and the enemy character as a function thereof.
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11. A non-transitory computer-readable information recording medium storing a program for controlling a computer which executes a game wherein a player character configured to move based on player instructions and an enemy character exist within a virtual space, to function as:
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a storage unit which stores a position of the player character, a position of the enemy character, and a plurality of potential candidate positions for an appearance of the enemy character, within the virtual space; a measuring unit which measures an elapsed time of the game from an initial time; a calculating unit which calculates a distance that increases as the measured elapsed time increases; and an appearance setting unit which selects one of the plurality of potential candidate positions, where the selected one of the plurality of potential candidate positions is the potential candidate position whose distance from the player character is closest to the calculated distance, and which stores the selected one of the plurality of potential candidate positions as a position of a new enemy character to the storage unit.
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Specification