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System and method for remote updates

  • US 8,290,920 B2
  • Filed: 09/09/2010
  • Issued: 10/16/2012
  • Est. Priority Date: 09/30/2009
  • Status: Active Grant
First Claim
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1. A method, comprising:

  • accessing, using a computing device, a batch file transmitted after a threshold period of time by a remote game application executing an instance of a computer-implemented game, wherein the batch file includes a plurality of events generated by the remote game client application;

    accessing, in response to the batch file, a game state data object associated with the instance of the computer-implemented game, wherein the game state data object is a Binary Large Object (BLOB) and includes one or more game state parameters formatted as serialized unstructured data;

    parsing the game state data object to identify the one or more game state parameters;

    processing the plurality of events in the batch file against game logic to update one or more of the game state parameters;

    re-serializing the one or more game state parameters into an updated game state data object; and

    storing the game state data object in a memory cache for subsequent asynchronous processing to update a database that persistently stores the game state data object as a BLOB.

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