Entertainment system providing dynamically augmented game surfaces for interactive fun and learning
First Claim
1. A system for visually enhancing a game that includes a game structure and physical game objects that may be moved by a player relative to a game surface on the game structure, comprising:
- a projector projecting augmentation images onto the game surface;
a tracking mechanism generating tracking data defining positions of the game objects relative to the game surface; and
a controller processing the tracking data to determine first and second ones of the positions of the game objects and modifying the augmentation images in response to the positions of the game objects,wherein the controller further operates to generate a first augmentation content based on the first positions, to first operate the projector to project the first augmentation content on the game surface, to generate a second augmentation content based on the second positions, and to second operate the projector to project the second augmentation content on the game surface,wherein the tracking mechanism tracks movement of at least one of the game objects from a corresponding one of the first positions to a corresponding one of the second positions,wherein the controller further operates to generate third augmentation content providing animation for the one of the game objects based on the tracked movement, andwherein the augmentation images comprise a composite digital video stream including a base image mapped to the game surface and at least one game object image mapped to one of the game objects and a corresponding one of the positions, whereby the one game object image is projected onto the one of the game objects.
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Accused Products
Abstract
A system is provided for visually enhancing a game structure having a game surface and objects that move on the game surface. The system includes a projector that projects digital augmentation content or themed images onto the game surface, with the images including static and animated images. The system includes a tracking mechanism that generates tracking data from the game surface and game objects, with the tracking data defining positions of the game objects relative to the game surface. The system includes a controller that processes the tracking data to determine the positions of the game objects. The controller modifies the augmentation images in response to the determined positions of the game objects. The augmentation images include a video stream made up of a base image that is mapped to the game surface and an object enhancing image mapped to one of the game objects and its current position.
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Citations
18 Claims
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1. A system for visually enhancing a game that includes a game structure and physical game objects that may be moved by a player relative to a game surface on the game structure, comprising:
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a projector projecting augmentation images onto the game surface; a tracking mechanism generating tracking data defining positions of the game objects relative to the game surface; and a controller processing the tracking data to determine first and second ones of the positions of the game objects and modifying the augmentation images in response to the positions of the game objects, wherein the controller further operates to generate a first augmentation content based on the first positions, to first operate the projector to project the first augmentation content on the game surface, to generate a second augmentation content based on the second positions, and to second operate the projector to project the second augmentation content on the game surface, wherein the tracking mechanism tracks movement of at least one of the game objects from a corresponding one of the first positions to a corresponding one of the second positions, wherein the controller further operates to generate third augmentation content providing animation for the one of the game objects based on the tracked movement, and wherein the augmentation images comprise a composite digital video stream including a base image mapped to the game surface and at least one game object image mapped to one of the game objects and a corresponding one of the positions, whereby the one game object image is projected onto the one of the game objects. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13)
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14. A game augmentation system for dynamically projecting images on a game surface, comprising:
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a tracking mechanism determining first and second positions of a plurality of physical game objects relative to the game surface at first and second times, wherein at least some of the second positions differ from the first positions; a projector projecting onto the game surface; and a control system generating a first augmentation content based on the first positions, first operating the projector to project the first augmentation content on the game surface, generating a second augmentation content based on the second positions, and second operating the projector to project the second augmentation content on the game surface, wherein the tracking mechanism tracks movement of at least one of the game objects from a corresponding one of the first positions to a corresponding one of the second positions, wherein the control system further operates to generate third augmentation content providing animation for the one of the game objects based on the tracked movement, and wherein the first augmentation content and the second augmentation content each comprises a composite digital video stream including a base image mapped to the game surface and at least one game object image mapped to one of the game objects and a corresponding one of the positions, whereby the one game object image is projected onto the one of the game objects. - View Dependent Claims (15, 16, 17, 18)
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Specification