Recommendation engine for electronic game shopping channel
First Claim
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1. In a network of distributed personal video game systems connected via a network, a method for recommending video games to a player comprising:
- establishing network communications with a player'"'"'s game playing device;
using the established network communications and at least one processor, monitoring the player'"'"'s game playing usage over time, including collecting game playing usage data and associated date of usage;
obtaining the player'"'"'s consent to use the collected game playing usage data and associated date of usage to recommend additional offerings to the userusing the at least one processor, weighting said player'"'"'s collected game playing usage data by age of the collected game playing usage data to provide weighted game playing usage information to thereby take into account the game player'"'"'s changing tastes over time and the game player'"'"'s current game playing preferences while also taking into account the game player'"'"'s historical game playing preferences;
using the at least one processor, enforcing parental controls to avoid recommending mature games to children; and
conditioned on the obtained consent and using the processor, recommending at least one further video game for the player to download over the network based at least in part on said player'"'"'s weighted game playing usage data, including excluding from the recommendation at least one title the user already owns.
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Abstract
A recommendation service is provided for recommending computer video game titles to players. The recommendation service offers suggestions for game titles to purchase or rent based on playing usage related parameters for each particular player. A profile is created based on several factors that represents the player'"'"'s affinity to each factor. Communication and use of player usage data may be strictly conditioned on a player'"'"'s knowledge and consent.
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Citations
17 Claims
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1. In a network of distributed personal video game systems connected via a network, a method for recommending video games to a player comprising:
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establishing network communications with a player'"'"'s game playing device; using the established network communications and at least one processor, monitoring the player'"'"'s game playing usage over time, including collecting game playing usage data and associated date of usage; obtaining the player'"'"'s consent to use the collected game playing usage data and associated date of usage to recommend additional offerings to the user using the at least one processor, weighting said player'"'"'s collected game playing usage data by age of the collected game playing usage data to provide weighted game playing usage information to thereby take into account the game player'"'"'s changing tastes over time and the game player'"'"'s current game playing preferences while also taking into account the game player'"'"'s historical game playing preferences; using the at least one processor, enforcing parental controls to avoid recommending mature games to children; and conditioned on the obtained consent and using the processor, recommending at least one further video game for the player to download over the network based at least in part on said player'"'"'s weighted game playing usage data, including excluding from the recommendation at least one title the user already owns. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12)
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13. A network of distributed personal video game systems comprising:
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a server; a network coupled to said server; a plurality of personal video game playing devices communicating with the server over the network, each personal video game playing device monitoring player game playing usage over time and reporting said usage over time to the server after knowledge and consent by the associated user; a storage device that stores reported usage data over time in association with when associated usage occurred; said server being coupled to the storage device and executing instructions that control said server to weight reported game playing usage by age of the usage data and recommend at least one further video game to the user based at least in part on said player game playing usage as weighted by age to thereby ensure that older usage has less influence on recommendations than more recent usage to account for the player'"'"'s changing tastes, including excluding from the recommendation at least some games the user already owns and enforcing parental controls to avoid exposing children game players to mature games without parental consent. - View Dependent Claims (14, 15, 16, 17)
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Specification