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Method of transferring gaming data on a global computer network

  • US 8,303,414 B2
  • Filed: 03/14/2008
  • Issued: 11/06/2012
  • Est. Priority Date: 10/16/2000
  • Status: Expired due to Fees
First Claim
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1. A method for transferring gaming data on a global computer network comprising:

  • generating a first random number by one or more processors within said gaming establishment;

    interpreting said first random number to generate a first text or graphical outcome;

    converting the first text or graphical outcome to a data format readable on a gaming machine in the gaming establishment prior to visually presenting the text or graphic outcome on a display to a first player inside the gaming establishment;

    receiving player identification information from a second player outside of a gaming establishment;

    analyzing said player identification information;

    requesting player input from said second player regarding a random event;

    receiving and analyzing said player input;

    generating a second random number within said gaming establishment by the one or more processors;

    interpreting said second random number to determine a second text or graphical outcome in response to said player input;

    storing said second text or graphical outcome prior to converting said second text or graphical outcome to a data format to visually present said second text or graphical outcome to said second player, wherein the second text or graphical outcome includes reel positions;

    displaying the second text or graphical outcome inside the gaming establishment;

    transmitting said stored second text or graphical outcome through said global computer network to said second player outside of the gaming establishment; and

    displaying different reel positions of the second text or graphical outcome to the second player than the reel positions inside the gaming establishment.

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