Method of transferring gaming data on a global computer network
First Claim
1. A method for transferring gaming data on a global computer network comprising:
- generating a first random number by one or more processors within said gaming establishment;
interpreting said first random number to generate a first text or graphical outcome;
converting the first text or graphical outcome to a data format readable on a gaming machine in the gaming establishment prior to visually presenting the text or graphic outcome on a display to a first player inside the gaming establishment;
receiving player identification information from a second player outside of a gaming establishment;
analyzing said player identification information;
requesting player input from said second player regarding a random event;
receiving and analyzing said player input;
generating a second random number within said gaming establishment by the one or more processors;
interpreting said second random number to determine a second text or graphical outcome in response to said player input;
storing said second text or graphical outcome prior to converting said second text or graphical outcome to a data format to visually present said second text or graphical outcome to said second player, wherein the second text or graphical outcome includes reel positions;
displaying the second text or graphical outcome inside the gaming establishment;
transmitting said stored second text or graphical outcome through said global computer network to said second player outside of the gaming establishment; and
displaying different reel positions of the second text or graphical outcome to the second player than the reel positions inside the gaming establishment.
7 Assignments
0 Petitions
Accused Products
Abstract
A remote gaming method comprising a player accessing, via a remote terminal, a gaming site on a global computer network connected to the remote terminal. The player is able to provide via the remote terminal, personal identification information to the gaming site and select, via the remote terminal, a game of chance located at a gaming establishment for remote play. The remote terminal is located outside the gaming establishment. The player places, via the remote terminal, a wager for playing the selected game and receives randomly generated text or graphical outcome data at the remote terminal for the selected game. The outcome data being generated by either a gaming server or a gaming machine at the gaming establishment and is subsequently relayed to the gaming site.
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Citations
20 Claims
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1. A method for transferring gaming data on a global computer network comprising:
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generating a first random number by one or more processors within said gaming establishment; interpreting said first random number to generate a first text or graphical outcome; converting the first text or graphical outcome to a data format readable on a gaming machine in the gaming establishment prior to visually presenting the text or graphic outcome on a display to a first player inside the gaming establishment; receiving player identification information from a second player outside of a gaming establishment; analyzing said player identification information; requesting player input from said second player regarding a random event; receiving and analyzing said player input; generating a second random number within said gaming establishment by the one or more processors; interpreting said second random number to determine a second text or graphical outcome in response to said player input; storing said second text or graphical outcome prior to converting said second text or graphical outcome to a data format to visually present said second text or graphical outcome to said second player, wherein the second text or graphical outcome includes reel positions; displaying the second text or graphical outcome inside the gaming establishment; transmitting said stored second text or graphical outcome through said global computer network to said second player outside of the gaming establishment; and displaying different reel positions of the second text or graphical outcome to the second player than the reel positions inside the gaming establishment. - View Dependent Claims (2, 3, 4, 5, 6)
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7. A method of transferring data via a global computer network, comprising:
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receiving, via said global computer network, an access request from an access device outside a gaming establishment; receiving, via said global computer network, identification information from said access device; granting access to a server within said gaming establishment; requesting the generation of a random number, said random number being generated from within said gaming establishment by one or more processors; storing a text or graphical outcome resulting from said random number prior to converting said text or graphical outcome to a data format to visually present said text or graphical outcome, wherein the text or graphical outcome includes reel positions; displaying the text or graphical outcome inside the gaming establishment; sending, via said global computer network, said stored text or graphical outcome resulting from said random number to said access device outside said gaming establishment, said text or graphical outcome being presented in a graphical format by a display on said access device outside said gaming establishment; and displaying different reel positions of the text or graphical outcome than the reel positions displayed inside the gaming establishment to a player viewing said access device. - View Dependent Claims (8, 9, 10)
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11. A method for transferring gaming data on a global computer network comprising:
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storing, in one or more memory devices within a gaming establishment, a wagering game, including storing graphics for a plurality of possible stored outcomes of the wagering game prior to playing the wagering game; receiving, via an input device of a gaming machine within the gaming establishment, an input from a first player to play the wagering game; randomly selecting, by one or more processors within the gaming establishment, an outcome from the plurality of possible stored outcomes; presenting, on a display device of the gaming machine within the gaming establishment, the graphics for the selected outcome; receiving player identification information from a second player outside of the gaming establishment; receiving an input from the second player to play the wagering game stored in the one or more memory devices within the gaming establishment; randomly selecting, by the one or more processors, a second outcome from the plurality of possible stored outcomes; and transmitting, via the global computer network, the graphics for the selected second outcome to said second player outside of the gaming establishment such that the graphics can be visually presented to the second player, wherein the graphics for the selected second outcome are not visually displayed inside the gaming establishment. - View Dependent Claims (12, 13, 14, 15)
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16. A method for transferring gaming data on a global computer network comprising:
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storing, in one or more memory devices within a gaming establishment, a wagering game, including storing graphics for a plurality of possible stored outcomes of the wagering game prior to playing the wagering game; receiving, via an input device of a gaming machine within the gaming establishment, an input from a first player to play the wagering game; randomly selecting, by one or more processors within the gaming establishment, an outcome from the plurality of possible stored outcomes; presenting, on a display device of the gaming machine within the gaming establishment, the graphics for the selected outcome; receiving player identification information from a second player outside of the gaming establishment; receiving an input from the second player to play the wagering game stored in the one or more memory devices within the gaming establishment; randomly selecting, by the one or more processors, a second outcome from the plurality of possible stored outcomes; presenting, on the display device of the gaming machine within the gaming establishment, graphics for the selected second outcome, the graphics including reel positions; transmitting, via the global computer network, the selected second outcome to said second player outside of the gaming establishment; and presenting graphics for the selected second outcome to the second player, the graphics presented to the second player having different reel positions than the reel positions presented on the gaming machine within the gaming establishment. - View Dependent Claims (17, 18, 19, 20)
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Specification